i sense that if this game was ever released back in around 07... proprobably won't attract too many 12 yr olds... or at least less... think it also has door welding and stuff lol... has base building too go around gather ammo... food...
would be intersting if one day KF could implement some random stuff in their maps... like making u go collect a spawned item from another side of the map to make u run around... or make the doors not respawn each wave and force players to abadon their cmapsite...
YouTube - Division 9: Canceled Zombie Game
too bad it got canned (publsiher agreed to buy it but a bit too late... the company aready got sold to Take-Two or something...), else it would be even before the release of L4D... then we get KF vs D9 vs L4D
tactical zombie/swat 4 style... vs wave survival, vs linear story... (BTW, ppl that played Swat4 should instantly recognize the levels in the demo...)
I think Swat4 used Unreal 2.0... to be honest, i'm not really a graphics whore so for me... even 2.0 looks really great in my opinion~
anyhow... i used to think games that attract little 12 yr olds are games of simplicity... but to really think about it... KF is not really that much more complicated compare to L4D in my point of view, but i just seem to encounter less of such players... anyhow... hope i'm not too off topic...