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Level Design Always visible sprites.

Hello guys. I need to place a sprite (or a word) that can be seen from wherever you are similar to the sprite of the welder that is next to each breakerbox in the map KFO-Steamland.

My idea is to put a sprite next to doors that you have to defend.

qzqlb84nw9ah0s76g.jpg


I hope someone knows how to make this.
Thanks in advance.

Fere.
 
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Is it for a KFO map? Then you specify WorldLocation in your objective. Click Find and then the actor in question.

Standard KF? Not sure if you can.. You can make a corona that has the texture of a sign, but it won't show around corners...

Is for wave based mode.




I hope there is some way to do that. I find interesting to use coronas.
Thanks Pix.
 
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Use an emitter to spawn the sprite and in the Particle Editor tick Rendering and untick Z test.

Alternative:
Put the texture of your sprite into a FinalBlend and set that FinalBlend to Ztest = False and bTwoSided = True.

Use any actor (emitter, trigger.. whatever) and use this FinalBlend as the actor's Display -> Texture (not Skin! Texture!).

To make it show up in-game, set the actor's Advanced -> bHidden to False.
 
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