Don't ruin a game for others because some people are too lazy to get good at it or "realism." The more hours you put into a game, the better you should get. If you set the max skill limit to be lower, the game becomes extremely boring for people who put in a lot of hours. That's what a lot of people love about KF is that if you practice enough you can do all sorts of crazy and cool things that are skill related. People who have 1k+ hours SHOULD be better than people with 100 hours. Don't be lazy.
It's funny, because I could literally just quote this back at yourself and be arguing my own point.
You want to make a basic function of our weapons, the sights/scope, completely redundant and obsolete because you're too lazy to use them? You keep talking about people who are "skilled" but I've got some news for you..
situational awareness IS a skill. Knowing when to keep on the move and keep your eyes out, and when to line up a critical shot, is a skill.
If you're struggling to stay alive unless you can consistently get in your headshots WHILE backpedaling at full speed with your FoV intact simultaneously, WE aren't the ones lacking skills.
Two more things I hate to break to you:
TWI are professional game designers, and as such have already decided that hip-shots aren't going to be laser-accurate for the very reasons I justified. There's going to be weapon sway. You're going to have to accept that.
And according to the PC Gamer article, Sharpshooters now get bonuses WHILE STANDING STILL. So if you want to run a backwards marathon while taking things heads off with a crossbow, that's going to be impractical for both the loss of accuracy AND the inefficiency of missing out on whatever bonuses standing still give.
But in an effort to be an amicable member of the community, I've got reassuring things to say as well:
1) I suspect you're going to really enjoy the new Gunslinger perk. This is just speculation, but I believe the class will have a focus on combining mobility AND precision. Handguns are light and easy to handle so they'll probably have more hip-fired precision, and it's hard to imagine a handgun-focused class NOT having an emphasis on mobility, especially since their parent class is now focused on planting their feet down and sniping tactical targets.
2) There's also the possibility that guns with laser-assists will have an actual benefit now, when it comes to reducing sway when hip-firing. If so, those would be the guns of choice for someone with your play-style.