Alternate DLC suggestions

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FDRs Legs

FNG / Fresh Meat
Jul 11, 2011
94
4
0
From what I've seen, TWI has done nothing wrong and they haven't broken their word.

TWI is giving a cut of the DLC to IJC, and they have stated that they made it their own content in the process. I simply don't understand how you can logically argue that it doesn't contradict "never charge for weapons and maps".

Everyone wants additional content, and TWI was able to take a third party's work, make it professional, balance it into the game, and charge a small price. Win/win for everyone.

40% of the base game is a small price? They have a mechanism to promote content without slotting it into the base game, it's called the whitelist. The way this DLC was handled forces every server owner to carry the weapon pack. It is a part of the core game anyway you slice it. It could also just have been released as a weapon skin pack rather than the mess it has made the core gameplay.

You do understand that TWI is a company. A company that has to pay employees. A company that has to turn a profit. A company has to husband their resources to stay competitive.

And any service company knows that you honor the agreements made with your loyal customer base or you suffer from poor word of mouth and an eventual decline in profits. The events and skins that accompany the balance tweaks and new content provide those profits, and from what we can tell they do a very good job of that.

All TWI owes you is the product that you purchase at the time you purchase it. They don't owe you a thing afterwards.

Many people made their purchase of KF based on the premise that gameplay additions would not be charged for.TWI's DLC model became a part of that product. TWI later reneged on this pledge with no warning.

TWI is going as far as allowing people who haven't purchased the DLC to still use the DLC. If someone drops a flare pistol, someone who hasn't purchased the DLC can pick it up. How generous is that? VERY generous. TWI has been EXTREMELY GENEROUS is providing FREE CORE GAMEPLAY and they have done it here as well.

I can just as easily make the argument that letting you play with the weapons when an individual is gracious enough to share serves to whet your appetite and feel more inclined to purchase the DLC. It serves as free advertising, you are still not able to figure out how to play with the weapon effectively and slot it into your loadout.

So I ask again, "How does you powerleveling your perk pay TWI's employees?"

You bolster the size of your community by keeping players engaged. Players are expending their time to advertise a healthy game and are in exchange rewarded with content they would otherwise pay for. TF2 has a very similar model. In a game like KF your players are part of your content. If you don't value that side of your content, then it doesn't matter how much DLC you have up for sale, nobody will buy it.

You are obviously just posting to illicit a response while giving no real thought to what you type. I give you kudos for getting me to go along this far.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,017
1,281
0
TWI is giving a cut of the DLC to IJC, and they have stated that they made it their own content in the process. I simply don't understand how you can logically argue that it doesn't contradict "never charge for weapons and maps".

If I understand things correctly, they said "charge for their weapons", yes? Again, if I understand things correctly, the weapon DLC is from a third party, yes?


40% of the base game is a small price? They have a mechanism to promote content without slotting it into the base game, it's called the whitelist. The way this DLC was handled forces every server owner to carry the weapon pack. It is a part of the core game anyway you slice it. It could also just have been released as a weapon skin pack rather than the mess it has made the core gameplay.

I think $8 is too high. They wanted to bring the weapons into the game. "forces every server owner to carry the weapons pack?" Please tell me how this is the onerous task that you just labeled as such?


And any service company knows that you honor the agreements made with your loyal customer base or you suffer from poor word of mouth and an eventual decline in profits. The events and skins that accompany the balance tweaks and new content provide those profits, and from what we can tell they do a very good job of that.

They've honored their agreements.

Many people made their purchase of KF based on the premise that gameplay additions would not be charged for.TWI's DLC model became a part of that product. TWI later reneged on this pledge with no warning.

Please. No one has purchase KF by thinking "I'm buying this game right now, not because it's a fun game or it's dirt cheap, but because all DLCs from now till the end of time will be free." Never happened. TWI didn't reneg.


I can just as easily make the argument that letting you play with the weapons when an individual is gracious enough to share serves to whet your appetite and feel more inclined to purchase the DLC. It serves as free advertising, you are still not able to figure out how to play with the weapon effectively and slot it into your loadout.

Sure. I'm sure that's the reasoning. But it is still generous because everyone gets to use those weapons.


You bolster the size of your community by keeping players engaged. Players are expending their time to advertise a healthy game and are in exchange rewarded with content they would otherwise pay for. TF2 has a very similar model. In a game like KF your players are part of your content. If you don't value that side of your content, then it doesn't matter how much DLC you have up for sale, nobody will buy it.

Nope. Because you know what'll happen?

"Hey dude, cool gun, what's that?"
"It's a flare gun."
"Cool. Where did you get it?"
"You can get it from a DLC, with a bunch of other weapons, or you can level up and get it for free."
"Thanks. I'm going to go buy it."

"Oh, you know what. I don't want to have to level each of my other perks for the new weapons so I just googled and grabbed this program that kicks up my perks so I get the weapons FOR FREE. Score!"

That's what will happen. Scott over there powerleveling his perks or using some hack to get them for free doesn't fund TWI to build more DLC. Bottom line.


You are obviously just posting to illicit a response while giving no real thought to what you type. I give you kudos for getting me to go along this far.

You can stop responding any time you feel like it.
 

neonmodder

FNG / Fresh Meat
Sep 3, 2011
72
28
0
Oh look the sheep is here too.

Anyway in response to OP I think the achievement option would be best.

There is the unfortunate matter of course that money has already been charged for these weapons, so some sort of compensation would need to be given to those who paid for them. The mistake has already been made, but it is still possible to correct it.
 

DDC1234

FNG / Fresh Meat
Jan 20, 2011
239
39
0
Middle of Nowhere
I hope this get through since it would be great to chose what dlc weapons u want since currently there in a pack but i don't want to pay for the WHOLE pack if i only want one weapon. I think it would be better to separate them after while or upload seprate version to buy + a pack version if u want to buy whole pack
 

Kaly

FNG / Fresh Meat
Oct 24, 2012
348
0
0
UK
Honestly I can see just a simple free weekend of all dlc unlocked to be fine and for it to be relocked after that weekend ends. Kinda like steam with their games.

I wouldn't mind a "try before you buy method" Hell give everyone the option to try the dlc weapons once. After that if they like them they can obviously buy them. Most of the profits go to IJC anyway not like tripwire is trying to milk from others work.
 

Kaly

FNG / Fresh Meat
Oct 24, 2012
348
0
0
UK
Oh look the sheep is here too.

Anyway in response to OP I think the achievement option would be best.

There is the unfortunate matter of course that money has already been charged for these weapons, so some sort of compensation would need to be given to those who paid for them. The mistake has already been made, but it is still possible to correct it.

Just because people have different opinions doesn't make them sheep.

The issue with making those weapons being gained through achievements is it would piss those who bought them off. We can't give them a silly genuine prefix on these, this isn't tf2.

IJC does get a cut of the profits because they made the weapons. If I recall they get the most from the cut and tripwire just get a small amount. Forcing weapons IJC wanted to earn some revenue off to be free is not really fair on them.

And before you call me a sheep read my post above since you think anyone with an "opinion" is a sheep.
 

FDRs Legs

FNG / Fresh Meat
Jul 11, 2011
94
4
0
Just because people have different opinions doesn't make them sheep.

Nutterbutter doesn't share opinions, he just thrives on being a contrarian and insulting others in order to get attention.
The issue with making those weapons being gained through achievements is it would piss those who bought them off. We can't give them a silly genuine prefix on these, this isn't tf2.
You have already pissed off customers by releasing gameplay-altering DLC. So long as TWI can install a server side achievement tracking system, those players would be expending their time to acquire the weapons legitimately. TWI benefits from having the player count on Steam remain high and tempt more new customers to take the plunge into a game with a healthy player base.

IJC does get a cut of the profits because they made the weapons. If I recall they get the most from the cut and tripwire just get a small amount. Forcing weapons IJC wanted to earn some revenue off to be free is not really fair on them.

I would like to see where you learned that tid bit of information. From what I recall Alan Wilson said IJC received some of the revenue. The health of KF and its community should supersede that of a modder's revenue. The player base is a part of KF's content.

And before you call me a sheep read my post above since you think anyone with an "opinion" is a sheep.

It does little but serve as advertising for the weapon pack and does not address the underlying issue.
 

infntnub

Grizzled Veteran
Sep 25, 2012
2,313
110
63
Pennsylvania
Say what you wish about nutter as a person, I couldn't possibly agree more with what he's said throughout this topic...

I don't know of any promises TW made, nor do I care. At its simplest level, this is just a video game. If the developer wants to attempt to earn a few dollars for those who made the weapons we purchased - what offense is there to be taken? This is nothing but a whole lot of overthinking by a few people who seem to take this matter far too personally.

I'm a PC gamer who loves KF. I love the maps. I love the dlc. I love the teamwork.

A few dollars to add a bit of content to a game I already love endlessly? Not an issue.

I feel like I'm repeating things I've already said.. but hey, it blends in with the general subject matter being repeated from a dozen or so other topics - why not right?

The idea of DLC alternates, as suggested by the OP, would be interesting to experiement with though. Then again, after this previous DLC experiement getting so many people screaming bloody murder on these boards maybe TW will take a break from trying new things (or maybe stop altogether?).

<3 Killing Floor :)
 

FDRs Legs

FNG / Fresh Meat
Jul 11, 2011
94
4
0
I don't know of any promises TW made, nor do I care.

Why then do you feel it is justified for you to feel annoyed with anyone who is disheartened with TWI's change in policy?

If the developer wants to attempt to earn a few dollars for those who made the weapons we purchased - what offense is there to be taken?

TWI could have released the weapons as skins and avoided much of the discontent with the DLC. To me it is solely the fact that these weapons contain stats that do not have a proper equivalent in the base game. The balance of the weapons is another matter entirely.

This is nothing but a whole lot of overthinking by a few people who seem to take this matter far too personally.
I care for the game. I like Killing Floor. This move on TWI's part is a departure in their previous methodology for releasing DLC that contradicts

"Long story short, we will never charge for "required" content such as maps or weapons unless we do something like a full expansion pack. The characters were a (now successful) experiment to see if we could help offset the costs of doing those free updates." - Yoshiro



A few dollars to add a bit of content to a game I already love endlessly? Not an issue.

From the above quote, one would think that a weapon skin pack would be just as successful as a character pack. The weapons did not have to have unique stats attached to them in order to sell.

I feel like I'm repeating things I've already said.. but hey, it blends in with the general subject matter being repeated from a dozen or so other topics - why not right?

Same here buddy.

The idea of DLC alternates, as suggested by the OP, would be interesting to experiement with though.

I too agree that this would resolve the main issue.
 

Kaly

FNG / Fresh Meat
Oct 24, 2012
348
0
0
UK
I would like to see where you learned that tid bit of information. From what I recall Alan Wilson said IJC received some of the revenue. The health of KF and its community should supersede that of a modder's revenue. The player base is a part of KF's content.

Well for one you just enforced my quote by saying they do get some of the profits so IJC do get a cut?

It does little but serve as advertising for the weapon pack and does not address the underlying issue.

I've seen companies sell weapon packs for alot more than 8 bucks. Plus an achievement system would defeat the objective of it being sold as a weapon pack. What do they do for those who bought the weapon pack only to realize they can probably just get the weapons using SAM? You need to think about those who did purchase the pack aswell as yourselves. I suggest you find a better alternative than "making something 8 bucks free"

You have already pissed off customers by releasing gameplay-altering DLC. So long as TWI can install a server side achievement tracking system, those players would be expending their time to acquire the weapons legitimately.

Legitimate as in they don't play the game but just farm the achievements for free stuff? Seriously that will just turn KF into TF2. Whats next? A drop system for when you die? Can't wait for the idle servers!
 

xamuli

FNG / Fresh Meat
Nov 30, 2011
3
0
0
If Tripwire keeps adding more purchasable weapon DLC, I'll most likely never come back to Killing Floor.

The problem for me is not that they are charging money for DLC, it is the type of DLC that bothers me. I understand that they need to make money, I'm not just a whiner wanting free stuff. I would have no problem with Tripwire charging money for character models or weapon reskins, but charging money for unique new weapons is bad in my opinion.
 

Kaly

FNG / Fresh Meat
Oct 24, 2012
348
0
0
UK
If Tripwire keeps adding more purchasable weapon DLC, I'll most likely never come back to Killing Floor.

The problem for me is not that they are charging money for DLC, it is the type of DLC that bothers me. I understand that they need to make money, I'm not just a whiner wanting free stuff. I would have no problem with Tripwire charging money for character models or weapon reskins, but charging money for unique new weapons is bad in my opinion.

Look on the bright side at least they don't force you to buy the dlc by disabling your ability to join servers.

Plus I have already tried this and unless they patched it you can usually just get a good friend to buy you a dlc weapon (if he has the pack) and drop it for you to pick up. Usually works with corpses too I picked up a few of the flare guns when some of my teammates died weapon was pretty meh imo.
 

Sammers

FNG / Fresh Meat
Jul 2, 2009
1,646
547
0
Scotland
Sorry for the wall.
The achievements are a good idea but what about this:

People requested for level 7-10

Make them and each time you raise another level , you got the weapons for your perk available in the shop for free.

The "paid dlc" can still be an alternative for causuals players who can't achieve those levels or to have them more "quickly"

Thoughts?
I did give this some thought beforehand. It would be cool, sure enough; but I'd personally want to avoid that much grinding. With an achievement however, there is a singular goal with every attempt a chance at winning, which I'd prefer. But this is an entirely personal preference.
To be honest, I don't mind paying for content or community weapon packs. I think modders should have the option to get paid.
Not something everyone can agree on, it seems. I'd pay as a shortcut or means of support, but only being able to pay just irks me. Feels like more of a restriction than an actual willingness to just give support.
When you own a company, have to make payroll, and turn a profit, you feel free to release weapon packs any way you choose.

Whaa. Really.
I made this thread to provide some constructive feedback, not to listen to you complain about what I think. Exactly the kind of response I'd expect and it's not helping anyone. Stir up an argument elsewhere.
Honestly I can see just a simple free weekend of all dlc unlocked to be fine and for it to be relocked after that weekend ends. Kinda like steam with their games.

I wouldn't mind a "try before you buy method" Hell give everyone the option to try the dlc weapons once. After that if they like them they can obviously buy them. Most of the profits go to IJC anyway not like tripwire is trying to milk from others work.

Yes to the first, not sure what to make of the second. It would work, but it would be really complicated. :p