From what I've seen, TWI has done nothing wrong and they haven't broken their word.
TWI is giving a cut of the DLC to IJC, and they have stated that they made it their own content in the process. I simply don't understand how you can logically argue that it doesn't contradict "never charge for weapons and maps".
Everyone wants additional content, and TWI was able to take a third party's work, make it professional, balance it into the game, and charge a small price. Win/win for everyone.
40% of the base game is a small price? They have a mechanism to promote content without slotting it into the base game, it's called the whitelist. The way this DLC was handled forces every server owner to carry the weapon pack. It is a part of the core game anyway you slice it. It could also just have been released as a weapon skin pack rather than the mess it has made the core gameplay.
You do understand that TWI is a company. A company that has to pay employees. A company that has to turn a profit. A company has to husband their resources to stay competitive.
And any service company knows that you honor the agreements made with your loyal customer base or you suffer from poor word of mouth and an eventual decline in profits. The events and skins that accompany the balance tweaks and new content provide those profits, and from what we can tell they do a very good job of that.
All TWI owes you is the product that you purchase at the time you purchase it. They don't owe you a thing afterwards.
Many people made their purchase of KF based on the premise that gameplay additions would not be charged for.TWI's DLC model became a part of that product. TWI later reneged on this pledge with no warning.
TWI is going as far as allowing people who haven't purchased the DLC to still use the DLC. If someone drops a flare pistol, someone who hasn't purchased the DLC can pick it up. How generous is that? VERY generous. TWI has been EXTREMELY GENEROUS is providing FREE CORE GAMEPLAY and they have done it here as well.
I can just as easily make the argument that letting you play with the weapons when an individual is gracious enough to share serves to whet your appetite and feel more inclined to purchase the DLC. It serves as free advertising, you are still not able to figure out how to play with the weapon effectively and slot it into your loadout.
So I ask again, "How does you powerleveling your perk pay TWI's employees?"
You bolster the size of your community by keeping players engaged. Players are expending their time to advertise a healthy game and are in exchange rewarded with content they would otherwise pay for. TF2 has a very similar model. In a game like KF your players are part of your content. If you don't value that side of your content, then it doesn't matter how much DLC you have up for sale, nobody will buy it.
You are obviously just posting to illicit a response while giving no real thought to what you type. I give you kudos for getting me to go along this far.