We have no problem with adding community content to the full game. I beleive I have posted that before in the modding section.
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Geogob, why not work up a mutator that would include a basic ballistic system? I'm sure there are several server admins that would be willing to run it to see how well it handles 'in the real world'. There's a huge difference between an isolated test on one machine and running something on a server that's sending information all over the world.
I guess this depends on what you define a "full ballistics system" as.Do you mean penetration system? The game already included a full ballistics system.
Someone get that man a copy!Tak: A huge part of the INF community is pressing me to work on finishing the experiment I was working on with bone-like hit detection system, advanced external and terminal ballistics and so on.
As I don't really play RO anymore, I hardly see why I should do what you suggest. Although I feel compelled to buy RO and take the challenge do a quick mutator to demonstrate basic penetration
One of the key points is also thinking about what is COMMERCIALLY viable and worthwhile.
Enough of these Inf vs RO statements that are incorrect anyway. Inf archieved what it ment to archieve, same goes for RO. The RO devs made it to what it is now and, fair enough, made it salesworthy. Inf dev's made exactly what they wanted and we've been playing it since <1999 now. The only thing that failed is your perception of Inf...RO, just like INF, still plays like every other 3D shooter. Is it that notorious fear of death that RO lacks? Should we have limited player lives? I really don't know... That what INF tried and they failed..
Sure live in lala-land . The mod didn't catch on with enough players. It never had a real base besides very few die hard fans. And don't tell me that was intentional or due to the game being realistic or something. Because other games like OFP and Rainbow Six series did a lot better and realism mods like RO did a lot better too, even though a lot less people played UT2k3 than the original.Enough of these Inf vs RO statements that are incorrect anyway. Inf archieved what it ment to archieve, same goes for RO. The RO devs made it to what it is now and, fair enough, made it salesworthy. Inf dev's made exactly what they wanted and we've been playing it since <1999 now. The only thing that failed is your perception of Inf.