umm thats exectly that happens in INF with free aim, expect in inf its better because it also add's some side to side movement in a realistic fasion.
No. INFs recoil is of the non-recovering type like Day of Defeats: meaning you shoot and your weapon stays up, fixed at the highest point.
Oh and KrazyKraut, do not try to 'believe' in (guessing or thinking would be better) something that I or another SentryStudios team member thought about...
I pretty much don't give a damn what you "think" (sorry if i said "beleive", I didn't know this was a ****ing English lesson here) is realistic. I have shot enough weapons in real life to KNOW that it is not and so does Reddog iirc. Now of course you're going to tell me that the same applies to you, but if you really did then you'd be aware aswell that it simply does not represent reality. And it also doesn't "feel" realistic either. That's just my opinion, take it or leave it.
A rifle returns back to pretty much exactly horizontal level after every shot, without you compensating for it. Granted, if you pull it into you shoulder it won't jump as high and return faster, but the point is it will return to horizontal level even if the weakest high school girl shoots it. This has nothing to do with magic, it's called physics, gravity to be exact. Actually it would rather be magic, if a FAL stayed fixed at a 30 degree angle after each shot.
Therefor any non-recovering recoil system is unrealistic by default. Oh and it also "feels" unrealistic by default (e.g. DoD). So does your system.
RO also promotes pulling down the mouse on full auto weapons, btw, so the two factors (manual recoil control and realistic recoil behaviour) don't exclude each other. The program does the "automatic" recoil recovery that is caused by the laws of physics and you aid the process by pulling down the mouse (=pulling the rifle into your shoulder). Tada, just like in real life. Pretty much any tactical shooter uses this system and for a reason too. Come to think of it, I really only remember your mod, CS and DoD using non-recovering recoil. What I also don't get is the whining about the camera being fixed on the rifle as it is simply not the case. The muzzle DOES jump up in your view when you pull the trigger, it is merely represented via an animation. I would very much appreciate if this was calculated by a physics engine and not a random animation, but I assume this is either not possible with the engine or too hard to code. In any case, the current system is still okay.
Now recoil aside: Free aim while in iron sights is unrealistic for the mere fact that you would never aim your rifle in at one point while having your field of view centered on another, let alone align your sights that way. So even if you beleive the way INF handles recoil is realistic, this alone should convince you that the whole system is still off.