You got to be kidding right? No seriously, what kind of BS is that?
The overhead used for bullet penetration is minimal. Calculating bullet energy at impact is a ridiculously simple operation, especially if you have a good external ballistic system. Once you have the energy, you can use lookup tables or similar to determine the penetration depending on materials and projectile types. And even if you don't have a crappy (or none at all) it's easy to implement bullet penetration that is at least as good or better then the ballistic model itself without much more overhead.
Overall, the functions evaluating penetration and ricochets can be implemented in UT with negligible overhead on an engine dating back to 1999... That kind of processing was done in the UT engine, in Infiltration, for many years now.
And you are saying you cannot find a way to do the same in with out modern engine?
There's nothing neither magical nor complex about penetration. You don't even need a lot of creativity to think about ways to implement it.
From my experience with the UT engine, there is no reason not to have a good penetration system in a tactical shooter employing this engine in 2006. And "because of the ballistic model", it's probably the worse piece of BS reason I've seen in a long time. I hope this is not the official "reason"...
--edit--
Sorry for the somewhat off topic post, but when I read insanities like that, I cannot just stand there and say nothing.
The overhead used for bullet penetration is minimal. Calculating bullet energy at impact is a ridiculously simple operation, especially if you have a good external ballistic system. Once you have the energy, you can use lookup tables or similar to determine the penetration depending on materials and projectile types. And even if you don't have a crappy (or none at all) it's easy to implement bullet penetration that is at least as good or better then the ballistic model itself without much more overhead.
Overall, the functions evaluating penetration and ricochets can be implemented in UT with negligible overhead on an engine dating back to 1999... That kind of processing was done in the UT engine, in Infiltration, for many years now.
And you are saying you cannot find a way to do the same in with out modern engine?
There's nothing neither magical nor complex about penetration. You don't even need a lot of creativity to think about ways to implement it.
From my experience with the UT engine, there is no reason not to have a good penetration system in a tactical shooter employing this engine in 2006. And "because of the ballistic model", it's probably the worse piece of BS reason I've seen in a long time. I hope this is not the official "reason"...
--edit--
Sorry for the somewhat off topic post, but when I read insanities like that, I cannot just stand there and say nothing.
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