I just ran into this page:
http://dslyecxi.com/botg_infiltration.html
My pubic hairs is starting to raise when I see the vid's from this 99' Game!
I really think TW should consider incorporate some of theese ones if they can....
Im not saying that RO ****s ass, I just wonder if its possible to upgrade some of theese feats as well, without lagging the server.
NB There are more good articles by the same guy.
He has his own AR-15 rifle to demonstrate how 1st person view would look like in real life and compare it with many of the existing games.
Examples of what RO could benefit from:
Movement and Views:
* Fluid stance and Freelook - Gradual stance and leaning
* True first person - See your own body when looking down.
* Mantling/climbing over obstacles
* Realistic prone - Shuffle around instead of spinning on a point.
* Encumbrance - If you carry heavy loads you bleed stamina quickly
* Momentum/inertia - Delay between postures (Slower getting up)
Gunnery:
* Sight adjustments - Its done for tanks, would be nice for sniper and rifles.
* Ballistics - I dont notice much bullet drop in RO... (is it there?)
* Breathing and breath holding - Right click normal IS, Hold right, Slight zoom, and hold breath for temp stable Aim.
Reload and Failures:
* Dry vs Tactical reloads, +1 reloading.
* 0.1% chance of jams for MG's and auto's.
Weapon handling:
* weapon collision - Withdraw weapon when close to walls.
Audio effects:
* 3D voicecom - Local mic sound fade with distance.
* Supersonic bullets - Correct battle sounds.
Interaction with environment:
* Penetration/destruction - Simple penetration model for wood (been discussed before .. but hehe )
* Doors and breaching - Able to destruct doors.
Gear:
* Maps/watch/compass - Commanders able to draw on map for teammates to view.
Suppression effect and morale:
* Tunnelvision + stamina drain if shoot upon
* Close to teammates = less suppression effect.
http://dslyecxi.com/botg_infiltration.html
My pubic hairs is starting to raise when I see the vid's from this 99' Game!
I really think TW should consider incorporate some of theese ones if they can....
Im not saying that RO ****s ass, I just wonder if its possible to upgrade some of theese feats as well, without lagging the server.
NB There are more good articles by the same guy.
He has his own AR-15 rifle to demonstrate how 1st person view would look like in real life and compare it with many of the existing games.
Examples of what RO could benefit from:
Movement and Views:
* Fluid stance and Freelook - Gradual stance and leaning
* True first person - See your own body when looking down.
* Mantling/climbing over obstacles
* Realistic prone - Shuffle around instead of spinning on a point.
* Encumbrance - If you carry heavy loads you bleed stamina quickly
* Momentum/inertia - Delay between postures (Slower getting up)
Gunnery:
* Sight adjustments - Its done for tanks, would be nice for sniper and rifles.
* Ballistics - I dont notice much bullet drop in RO... (is it there?)
* Breathing and breath holding - Right click normal IS, Hold right, Slight zoom, and hold breath for temp stable Aim.
Reload and Failures:
* Dry vs Tactical reloads, +1 reloading.
* 0.1% chance of jams for MG's and auto's.
Weapon handling:
* weapon collision - Withdraw weapon when close to walls.
Audio effects:
* 3D voicecom - Local mic sound fade with distance.
* Supersonic bullets - Correct battle sounds.
Interaction with environment:
* Penetration/destruction - Simple penetration model for wood (been discussed before .. but hehe )
* Doors and breaching - Able to destruct doors.
Gear:
* Maps/watch/compass - Commanders able to draw on map for teammates to view.
Suppression effect and morale:
* Tunnelvision + stamina drain if shoot upon
* Close to teammates = less suppression effect.
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