Allow marksmen to go behind enemy lines.

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gibonez

FNG / Fresh Meat
Sep 18, 2011
21
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They should allow marksmen to go behind enemy lines and not be killed by the protected area warning.

This would allow snipers to be more useful to their team by sneaking behind enemy lines and picking enemies from behind.

Generally speaking there is only 1 sniper per side so this would not be a balance issue. It would just make the sniper a valueable asset to the team.
 

slyder73

Active member
Aug 3, 2006
826
79
28
Vancouver
They should allow marksmen to go behind enemy lines and not be killed by the protected area warning.

This would allow snipers to be more useful to their team by sneaking behind enemy lines and picking enemies from behind.

Generally speaking there is only 1 sniper per side so this would not be a balance issue. It would just make the sniper a valueable asset to the team.

Snipers are more useful supporting their teamates who are either defending or attacking a contested zone.
Going behind enemy lines would be a bad idea because all you would see is the sniper role dissapear to some back corner of a map to try to get kills and do nothing to help his team.
The sniper is a valuable asset that is already not played well. I wouldn't want to encourage this more.
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
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Shanghai, China
@OP

No, just no! While it might be realistic, gameplay-wise it would be destructive. Just think of a sniper that kills 2-3 guys out of every spawn wave on their way to the objective. Soon, the whole team would hunt the sniper and forget that the real need for them should be in the capzone.:rolleyes:
 

Krobar

FNG / Fresh Meat
Jun 11, 2011
1,497
651
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The sewers of Leningrad.
*sigh* Alright someone needs a lesson. What you are referring to are "Sharpshooters" not Marksmen. Sharpshooters tend to operate alone or with a spotter, moving stealthidly or as recon, while Marksmen stay with the squad and move along with them taking down far targets.
 
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pepihoh

FNG / Fresh Meat
Oct 27, 2010
308
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It isn't even that. Modern FPS show snipers behaving in absolutely unrealistic ways.

Actually, that is how German snipers actually operated, often infiltrating enemy positions. Because of that, American forces in Normandy and the whole west front were often encircled by snipers and were completely oblivious to their location. When the front lines moved up German snipers often found themselves behind enemy lines and where they inflicted heavy casualties until their rations or munitions ran out.
 
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Kukki

FNG / Fresh Meat
Aug 29, 2011
55
5
0
The problem is that current maps are either too small or too closed. LEt's take pavlovs house. If all of those surrounding buildings were enterable - giving marksmen and machinegunners a lot more positions to use i would be happy. But now, on every map we have maybe 2-3 places where you have a good view on a objective or some valuable part of the map and those are rather obvious places (IF you want to make your scope useful. BUt you're still pretty visible even without a scope, let alone that joke lighting that lets you see people in the long range like they were light bulbs, but when you zoom in/use a scope area suddenly becomes so dark that you can't see them anymore.
 

Jippofin

FNG / Fresh Meat
Sep 15, 2011
183
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Yeah and Finnish snipers surrounded masses of Russians, then climbed a tree and shot them from there. In Soviet folklore.
 

Wookie87

FNG / Fresh Meat
Sep 28, 2011
143
25
0
UK
Yeah and Finnish snipers surrounded masses of Russians, then climbed a tree and shot them from there. In Soviet folklore.

In soviet Russia, sniper shoot you!


(sorry, i had to.)

And yeah, it'll just devolve into sniper picking up an mg34, camping in the corner of a spawn and holding the trigger down.
 
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Waffle SS

FNG / Fresh Meat
Aug 22, 2011
29
6
0
They should allow marksmen to go behind enemy lines and not be killed by the protected area warning.

This would allow snipers to be more useful to their team by sneaking behind enemy lines and picking enemies from behind.

Generally speaking there is only 1 sniper per side so this would not be a balance issue. It would just make the sniper a valueable asset to the team.

Sorry. Worse idea i have heard in a long while.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
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Canadian in Australia
They should allow marksmen to go behind enemy lines and not be killed by the protected area warning.

This would allow snipers to be more useful to their team by sneaking behind enemy lines and picking enemies from behind.

Generally speaking there is only 1 sniper per side so this would not be a balance issue. It would just make the sniper a valueable asset to the team.

There are no Snipers in RO2, only Marksman, which is techically different.
 
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Alperce

FNG / Fresh Meat
Sep 13, 2011
447
240
0
Portugal
They should allow marksmen to go behind enemy lines and not be killed by the protected area warning.

This would allow snipers to be more useful to their team by sneaking behind enemy lines and picking enemies from behind.

Generally speaking there is only 1 sniper per side so this would not be a balance issue. It would just make the sniper a valueable asset to the team.

That would make the game incredibly unbalanced, for many, many reasons. Not only could snipers take other weapons, like MG's, etc.. behind enemy lines and use them for a quick, massive spawn kill, it would be pretty much and exploit, as it's already easy for marksmen to rack up a huge load of kills as it is, if they went behind enemy lines it would be hell.

Also, I read it Krobar, and you're right. <3
 

gibonez

FNG / Fresh Meat
Sep 18, 2011
21
44
0
@OP

No, just no! While it might be realistic, gameplay-wise it would be destructive. Just think of a sniper that kills 2-3 guys out of every spawn wave on their way to the objective. Soon, the whole team would hunt the sniper and forget that the real need for them should be in the capzone.:rolleyes:

That is exactly what I thought would happen. Then the entire team hunting down the sniper allows your team to push the objectives.

This is imo a good thing. The person behind enemy lines would distract the enemy team and therefore be more of a team asset.

Although I can see some potential balance issues if that sniper picked up an enemy mg and parked themselves near their spawn.
 
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DAT

FNG / Fresh Meat
Dec 3, 2006
545
159
0
Fort Sill, OK
There is no sniper class in RO2 it is called a marksman and just for that reason. This game is about squad level tactics in a FPS with a operating marksman part of that effort. Also highly unrealistic even for a sniper to be behind the lines shooting at targets. This was not doctrine then for either side and still not doctrine to this day. It would be suicide. Only exceptions I could see would be Japanese snipers who did do this on a regular basis.
 

Krobar

FNG / Fresh Meat
Jun 11, 2011
1,497
651
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The sewers of Leningrad.
It would be suicide. Only exceptions I could see would be Japanese snipers who did do this on a regular basis.

And Japanese riflemen were also trained to try and shoot down planes with their rifles. And they put a bayonet on their machine guns. And they played dead to try and get the jump on people.
 

DAT

FNG / Fresh Meat
Dec 3, 2006
545
159
0
Fort Sill, OK
Krobar in regards to shooting down aircraft that was actually doctrine with soviet infantry formations as well. Even to this day in the appendix of the US Army FM 3-22.9 the latest basic rifle marksmenship field manual (hence the FM, sep 2010) even shows an example of this. It would be a bad day if an army had to resort to this but all it takes is one bullet in the right place and that plane is coming down...
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,067
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liandri.darkbb.com
Actually, that is how German snipers actually operated
Actually, we don't have snipers in the game, German or otherwise.

Besides, we don't even have "enemy lines" in the game! That's a concept that's about a little more time than 20 minutes and a little more distance than 50-500m. We have small skirmishes in RO2 and obviously it would be ok, if not desirable, to get behind the enemy. That hardly means you're "behind enemy lines" though.

And besides that, are we arguing if it's realistic that a certain class should magically be auto-killed (!) in a certain area of the map but the point of discussion is whether it's realistic for that one specific class to have that happen to it? Does that strike anyone else as ridiculous?
The protective zones exist for gameplay purposes. They have nothing at all to do with realism. They help make the game more enjoyable for people who don't like to be spawn-camped. I really don't see why a certain class should get special license to violate that rule and ruin the game for these people again.
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
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Shanghai, China
That is exactly what I thought would happen. Then the entire team hunting down the sniper allows your team to push the objectives.

This is imo a good thing. The person behind enemy lines would distract the enemy team and therefore be more of a team asset.

Although I can see some potential balance issues if that sniper picked up an enemy mg and parked themselves near their spawn.

Until I read this post of you, I was wondering why you got downvoted so much for a bad idea. Now I can understand because you are suggesting that people should behave different than intended which would destroy the whole gameplay. Imagine the result.

PS: no, I didn't downvote you...