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All-perk weapons

Neoco

FNG / Fresh Meat
Jun 25, 2009
112
16
0
I'm thinking of adding weapons that don't really belong to any of the seven perks. All-perk weapons are basically weapons that are not assigned to any perk. Combat SMGs could fall under this category. Additional pistols could fall also fall under this category. Heavy machine guns as well (NOT assault rifles). And possibly, if TWI decides to implement, Horzine prototype weapons will also belong here.

Because the All-perk weapons are not assigned, they have no specific bonuses on them. No discounts, no damage increase, etc. However, Commandos may want to use a machine gun and take advantage of his decreased reload bonus for all weapons. A Support Specialist may also want to carry a machine gun because of his increased carry capacity.

What do you guys think?
 
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Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,071
881
0
Sheffield, England
Sounds like they would only really prove useful on normal difficulty, and only be used on hard for clowning about. Suicidal would be... well... suicidal.

And I've already made my view pretty clear on LMG's :)
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
As has been said already, they would generally be a bad choice. You don't get damage boost or price cuts on these weapons so they would have to be fairly priced and powerful for anyone other than low perk level players in easy difficulties. The incentive to use them is just not there.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,408
1,060
0
VIC
I propose that while the weapons do not belong to any perk, that perks get their perk-weapon bonuses added onto it. i.e. commando gets larger mags on LMGs, due to the LMG working like their weapons, while support gets more ammo, maybe a whole 100rnd mag more in the style of the LAW getting another rocket.

Horzine Prototype Weapons could get extra ammo for FireBug, and so on, because with this, FireBug could get a boost.
 

brphoenix

FNG / Fresh Meat
Dec 15, 2009
479
82
0
S
brphoenix.deviantart.com
I propose that while the weapons do not belong to any perk, that perks get their perk-weapon bonuses added onto it. i.e. commando gets larger mags on LMGs, due to the LMG working like their weapons, while support gets more ammo, maybe a whole 100rnd mag more in the style of the LAW getting another rocket.

Horzine Prototype Weapons could get extra ammo for FireBug, and so on, because with this, FireBug could get a boost.
So, instead of no-perk weapony, they become generic weaponry? That's been suggested before D:

But it is good. Not sure what sharpshooter would get though (meh, they don't need anything :mad:).
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,408
1,060
0
VIC
So, instead of no-perk weapony, they become generic weaponry? That's been suggested before D:

But it is good. Not sure what sharpshooter would get though (meh, they don't need anything :mad:).
Suggested before? Oh well, i guess great minds think alike:D

Yeah, sharpie is fine as it is. Except maybe a bolt-action sniper rifle, with Xbow ammo size and a scope, with damage like the LAR and a 5-round mag size, reloaded via clip.

Mosin Nagant anyone?

That, is all that sharpie needs. A rifle with a scope.
Not a Tier 4 strength weapon, but an alternative to the Xbow.

There's no need for more powerful weaponry, but a larger selection of Tier 1 and 2 is fine.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,282
2,720
0
@James Nade

So I can fire mah lazor?

Seems like something mod-worthy.
 
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Skint

FNG / Fresh Meat
Mar 23, 2010
58
0
0
East coast, USA
All-perk weaps must be cheap like xbow or shotgun.
I think they should be more expensive. Otherwise, I see no purpose for leveling up your perk for the actual benefits when you have a perfectly balanced gun to use without the grind towards making it more effective.