ever notice that any perk can use the LAR and one shot crawlers?
Scary huh?
ever notice that any perk can use the LAR and one shot crawlers?
Or you could just use the AK and have 35 bullets left over instead of 23. The Ak also has a quicker reload too if I'm not mistaken.
Which is the problem....
Why does the SCAR need to be considerably more powerful?
It does the Commando's job perfectly.
It's fine.
Why does the SCAR need to be considerably more powerful?
It does the Commando's job perfectly.
It's fine.
Haven't touched Commando since the patch.
The pre-nerf Commando was worse at killing Scrakes/FPs than it was at any other specimens.
The pre-nerf Commando was already among the worst perks at killing Scrakes/FPs.
When I played Commando, I never wasted SCAR ammo on the big guys except if they got into my face without someone else dropping them for me. I did my job--sweeping the trash--and you still need to fall back on the AK towards the end of Long Suicidal waves even if you're not peeing in the big guys' faces, so to speak.
Yet the nerf was because Commando was "too good" at killing them? Mostly-useless versus the big guys was apparently not useless enough! >:l
Ak beat SCAR in price and clip size, if you need dps, you basiclly empty one clip to enermy. As a commando, one clip ak do 2498 dmg while SCAR do 2175. Meanwhile, they kill small to medium size of enermy using same among of ammo. In which way the SCAR worth $2500 and T3?
Hell no to rebuff. Comfortable middle at most. Max damage should be about 65, but definately no higher than 70. Commando is good at doing his job, and his job isn't to take out the big boys, its to take out the stuff following in behind them.
Harder =/= less useful.
That's the stupidest logic ever. Balance is every class being able to take out any zed, whether Fleshpound or Scrake. Right now Commando can barely take out a Hard Fleshpound, so imagine a Suicidal Fleshpound.
Boy, I bet you were in favor of the Jim Crow laws...
So can we all please stop with the stupid "roles" crap? This isn't TF2. If one class is the best suitable role for taking out Fleshpound or Scrake, then that class is OP. This is why they are nerfing Sharpshooter!
Either make all classes be able to take out Fleshpound or Scrake around the same "time for kill", or complain about imbalance for every next patch.
OK tell you what, lets go with the "in" thing and go with the 12 year old Call Of Duty friendly style. Why have weaknesses when you can have nothing but strenghts right? Run round a corner spraying an LMG blindly and getting 8 kills on luck alone, thats what real gaming is right? Screw that sense of accomplishment of actually beating the game with any actual ability and dedication. Lets take every wanky, overpowered, lame arse, skillless, noob loving, pile of retarded crap we can find and shove it all into 1 super class.
In fact lets just take perks out of the game period since thats obviously what you want. Make 1 Uber class that gets Medics Healing, Berserker Melee, Sharpshooter Headshots, Commando Vision, Support Weight, Firebug Fire Resistance, Demo Explosive Resitance and discount for every weapon in the game.
I posted something about gaming the other day and I think it fits in very nicely here, so I'll post it again.
Games that pose a real challenge that are more rewarding than frustrating are the most memorable games out there. Look at how hard the original Sonic and Mario games were. A hell of alot harder than their modern equivelants, and people remember them over 20 years after they were brought out.
Thats what makes Killing Floor great, you can't just walk into it day 1 and own the field. Its fallen away from that recently but the Beta is bringing that factor back. People have died alot learning all the different perks, what they are good at, what they are weak against, how and when to strike to maximise their effectiveness with minimal risk. Thats why people love the game. If you can't appreciate that then you don't have a right to call yourself a gamer.
Us real gamers have sacrificed our social lives and pretty much become outcasts for our love of real games, KF shouldn't be screwed up by auto aiming, wii bowling, madden rostering, P90, stun grenade noobcakes.
Perks give weaknesses for the player to overcome, and no perk is perfect on the field. As VGCats once said "We memorised the Ultra Combos, We wrote down pages of passwords, We defeated the Robotmasters, knocked out Tyson and saved the God damned Princess!"
It would be a crime against humanity to keep KF as easy as it is. With all the main stream crap out there right now we really need a game that requires some bloody balls to win.
I apologise if I have overreacted to your point of view, but that is exactly the kind of idiotic mass market crap I have to put up with every day at work talking to Joe Public about games, and while I'm on a leash when selling games, here I am not going to pull any punches.
Us real gamers have sacrificed our social lives and pretty much become outcasts for our love of real games, KF shouldn't be screwed up by auto aiming, wii bowling, madden rostering, P90, stun grenade noobcakes.
I apologise if I have overreacted to your point of view, but that is exactly the kind of idiotic mass market crap I have to put up with every day at work talking to Joe Public about games, and while I'm on a leash when selling games, here I am not going to pull any punches.