AK-47Mut

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strykerRIPWare

FNG / Fresh Meat
May 20, 2009
35
1
0
Looks great...

How do you keep pumping these things out so fast?

Thanks, I have had allot of practice with 3D creation, taking multiple gaming classes and worked with multiple engines. I am also experienced in WebDesign so hopefully i will have my own site finished soon.

I'm not sure if you are still taking requests...but..
Sadly this first package has already been decided and most of the weapons finished as far as modeling. Your requests will be considered for the second release though.

that looks great & do you think the assult rifle could work because I got the sounds & everything + the engravings or texture on the sniper looks cool how it sais The Sorrow great work :)

Same story with the assault rifle I'm afraid as i have already started moving onto the animation stage your model will be considered in the second release but i mainly lean toward real world weapons such as the AWM and P90 with the exception of the one fantasy weapon i mentioned before.

Just another note: I had a problem with my animations on the sniper which i was hoping to release tomorrow but it will have to be held back because when imported into the sdk the mesh sends random polygons in different directions so it looks like a porcupine. Other then that though i haven't had time to work on much else.
 

The_Sorrow

FNG / Fresh Meat
Jun 2, 2009
806
138
0
26
Australia
sorry about all the problems that have occured :\

anyway we're talking about real weapons I am making an M4 assult rifle so that can be for the next mod + I wanted to make a p90 but I can't so do you think you could add one in the next mod where you actualy see the bullets going down the transparent magazine that is if it is transparent I will send some meshes & a map soon to check out
 
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strykerRIPWare

FNG / Fresh Meat
May 20, 2009
35
1
0
Can't wait to use 'em :D, the sniper (it's a sniper, right?) looks SWEET!

Thanks for the support and yes it is a sniper created by The_Sorrow.

Its almost done! I took a breather from the other projects I've been working on today and am now really close to releasing the sniper. It now has the following animations: Fire, Reload, and PutDown, all there is left is the idle animation.

The only other problem with it still is the fact that when it loads up it doesn't have the correct positions or poses but after you fire it fixes that.

Ok here's the latest screen.

http://img30.imageshack.us/i/snipermutv.jpg/
 

GeneticArmor

Member
Jun 2, 2009
227
5
18
cuckistan
I did what it said in the readme, but I don't see any mutators :S

I put all the files in "system" in "/Steam/steamapps/common/killingfloor/system/"
I put snipermut folder in "/Steam/steamapps/common/killingfloor/", and "/Steam/steamapps/common/killingfloor/kfmod/classes", just to be sure.
I put the files in "Texutres" in "/Steam/steamapps/common/killingfloor/textures/"
I put the files in "Animations" in "/Steam/steamapps/common/killingfloor/Animations/"

:S
 
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catbarf

FNG / Fresh Meat
May 15, 2009
48
0
0
I like most of the guns, but I don't understand the combo-rifle. Why an SMG and a rifle? They're very, very similar weapons, it just doesn't make sense.
 

The_Sorrow

FNG / Fresh Meat
Jun 2, 2009
806
138
0
26
Australia
I think it's the bit rate of the sound I will try to fix it & get back to you

Can you up-load it to USAUpload because my **** internet won't download it :(
 
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shah3211

FNG / Fresh Meat
May 12, 2009
81
0
0
cant you tell us what to add in killingfloor.ini instead of replacing it with yours?
some people already have changes in there.

edit: mutator didn't work for me either.
 
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The_Sorrow

FNG / Fresh Meat
Jun 2, 2009
806
138
0
26
Australia
well in answer to your question about the combo rifle I just think that it would be good for when you need to reload half way through a wave you have a secondary fire so the zombies don't kill you because you have a fast backup weapon-SMG
 

shiyou

FNG / Fresh Meat
May 16, 2009
98
0
0
aww i cant download the sniper, i have reached my download limit at megaupload
any mirror?