Never mind, figured it out. The culprit is pseudo negative mouse acceleration caused by the game's free aim system in ADS.
Basically I'm trying to match my ADS sens with my hipfire sens since that is my preference in all FPS games (helps immensely with accuracy and muscle memory). To that end, I've got "zoomed/aiming sensitivity" maxed out in-game since it's a floating-point coefficient between 0 and 1 for the main mouse sensitivity setting (default is 0.35 or 35% of main sens).
Now this works, but the big problem is it skips pixels, for lack of a better phrase, while aimed down the sights. On-screen movement is super jerky and there is a huge dead-zone between movements. The actual sensitivity feeling is fine. I'm using a 1500 DPI mouse, game sens set to 5 and Windows sens at default 6/11 which gives me ~22cm/360.
Is there a variable in one of the game's .ini files that'll make mouse movement smooth at 1:1 ADS to hipfire sens ratio? I feel like it's staring me in the face but I can't find it.
EDIT: And I should add that the mouse skipping is a problem in multiplayer but not in the training missions. Weird.
Basically I'm trying to match my ADS sens with my hipfire sens since that is my preference in all FPS games (helps immensely with accuracy and muscle memory). To that end, I've got "zoomed/aiming sensitivity" maxed out in-game since it's a floating-point coefficient between 0 and 1 for the main mouse sensitivity setting (default is 0.35 or 35% of main sens).
Now this works, but the big problem is it skips pixels, for lack of a better phrase, while aimed down the sights. On-screen movement is super jerky and there is a huge dead-zone between movements. The actual sensitivity feeling is fine. I'm using a 1500 DPI mouse, game sens set to 5 and Windows sens at default 6/11 which gives me ~22cm/360.
Is there a variable in one of the game's .ini files that'll make mouse movement smooth at 1:1 ADS to hipfire sens ratio? I feel like it's staring me in the face but I can't find it.
EDIT: And I should add that the mouse skipping is a problem in multiplayer but not in the training missions. Weird.
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