Your issue is you find your own opinion as truth, having to click a button or perform an action to be able to focus somewhere, is a functional issue. its not purely aestetical as in that it doesnt look nice. It changes the function in a way from how you can normally use your eye.
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Your issue is' you have difficulty discerening the difference between opinion, fact, and truth, and appear to argue from existential epistomology.
Something is only aesthetic or functional in a context or in reference to something else -- a premise. The premise of this thread makes that criterion explicit: '
game-play'. In that context how someone's eyes function in the real world and the game is not merely secondary, it's irrelevant. This isn't an opinion, it's simple logical design, based on an explicit premise; and one that you obviously aren't interested in or don't understand.
My goal is use eyes in the same way as in reallife, and both options are equally flawed in function in my opinion.
You are certainly welcome to your goals and opinions, obviously as is Tripwire -- but whether something is flawed in terms of function depends on the premise of what that function is, and the premise of this thread is not scale human visual anatomy, the psychology of vision -- it's game-play, more specifically: realistic maneuver fire tactics and ranged combat with rifles in large scale settings.
You dont agree with some of us here which is fine, but repeating yourself over and over, wont change a thing, you wont persuade us with your vision of what is more realistic.
I'm not repeating myself, I'm rearticulating an argument you either do not understand, rigorously ignore, and rephrase incorrectly which may mislead others. Neither am I in the least interested in '
persuading' you or anyone like you about anything; unless I'm mistaken you don't make decisions about what will be implemented in Red Orchestra, and you give every appearance ov being an Existentialist so I have no concern or interest what so ever in changing your mind, or objectifying your thinking.
I am interested in making a clear presentation, that anyone with even modest knowledge of game design, deductive, and inductive logic can understand. A logical argument based on a concrete axiomatic premise, that has been tested and proven is not an '
opinion' or preference, you may change or subject your premise to a preference, but logical conclusions are not opinions.
The premise of the topic post of this thread is realism in how the game
plays,
not how you see it; there are games nearly a decade older then Red Orchestra that play far more realistically with regard to use of weapons and tactics.
If Heroes Of Stalingrad continues with the current emphasis on granular aesthetic features and functions that have no real outcome with respects to the realistic tactical functional depth the game offers with respect to how it's actually played, and RO continues to play like DOD clone with BF2 capture and hold -- I'm fine with that.
But for me and I'm sure many players like me that have left the RO building due to boredom with RRO's monotonous arcade point-blank, speed-spam, death match game-play -- will find Heroes Of Stalingrad little different without at least some options that fundamentally effect game-play.
