Aid Kit

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TrueLolzor

FNG / Fresh Meat
Dec 18, 2011
319
111
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Just a thought.
If there was a purchasable medical kit with 1 ammo capacity and 1 kg weight?
Usage of it will instantly restore health by 50-100. Meant to be used in critical situation when medic won't/can't help you or in games where are no medics present.
 

TrueLolzor

FNG / Fresh Meat
Dec 18, 2011
319
111
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Self-syringe takes away 100 chrages from 100 in one shot and takes load of time to replenish and health restored by it is over time and only 20 per shot.
Aid kit consumes your INVENOTRY SPACE, COSTS MONEY and RUNS OUT when you use it, like pipe bombs. And you can only carry one at time. The amount of health it restores is instant and you need to switch to it.
 

armando92

FNG / Fresh Meat
Jul 27, 2007
22
19
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There is a lot of situation when medic just physically can't help you. And medics are not even always present in the games.

then you are dealing with bad medics, and if there isn't a medic your whole team already lost in hard and higher difficulties
 

TrueLolzor

FNG / Fresh Meat
Dec 18, 2011
319
111
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Or bad player. In any option, existance of medics is bad excuse.
Even if you're with the good medic and stuff, you could find yourself cutted away from him and in need of medication, while your syringe is on reload/won't help. This 50 instant health can be life saving. And no one said it's cost will 50$. It could be pretty expensive.
 

Gartley

Grizzled Veteran
Dec 27, 2010
2,340
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www.wildcardproductionstudios.co.uk
Afraid you've not sold me on the idea, and you'll have to try harder to get the community to accept it.

If you decrease the margins of error you risk making it to easy. The game isn't that hard enough to warrant an extra crutch. If anything I say remove the quick self heal function.
 

TrueLolzor

FNG / Fresh Meat
Dec 18, 2011
319
111
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1st: There is plenty of risk. If you play only in full team of trusted cooperated friends - it's you. For me - I'm too dependant on random team I'm just going to get. Have you ever met four zero-level people and one 2nd level medic with bullpup who never heals at the hard mode? Hell yes, I had. Yes, this is one of worst cases, but if you're soloing you're extremely team dependent, which is completely random in this case. Any bad player may join, he will increase the wave size, he will increase the large zeds health, and will do nothing in return. If rest of the time is fine - you're fine. If not - you're probably done.

2nd: This quick self heal function is tecnically one-time-per-wave, it consumes your dosh and inventory space resources(which you won't have too much at harder difficulties), and it takes time to switch to kit itself, then it takes some time to activate it(so you won't be able to just press a button and instantly get your health back).
 
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TrueLolzor

FNG / Fresh Meat
Dec 18, 2011
319
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Oh yeah, I imagine 8 seconds self stunning casual medical kit from l4d in killing floor.

Ok, let me follow your logic. AA12 needs to be removed from the game because:
good shooting with the shotguns is half of the challenge in KF.
Knowing when to shoot, when to reload, while keeping check of your remaining-in ammo -in relaition to how your ammo is going to look in 5 seconds from now, depending on the situation at hand.

You will not have a cheap rapdily shooting shotgun, with clip size of 20 and simple changing magazine reload in this game, because it desinged for games - not for Left 4 Dead casuals.

/Thread
 

Gartley

Grizzled Veteran
Dec 27, 2010
2,340
349
83
UK
www.wildcardproductionstudios.co.uk
1st: There is plenty of risk. If you play only in full team of trusted cooperated friends - it's you. For me - I'm too dependant on random team I'm just going to get. Have you ever met four zero-level people and one 2nd level medic with bullpup who never heals at the hard mode? Hell yes, I had. Yes, this is one of worst cases, but if you're soloing you're extremely team dependent, which is completely random in this case. Any bad player may join, he will increase the wave size, he will increase the large zeds health, and will do nothing in return. If rest of the time is fine - you're fine. If not - you're probably done.

2nd: This quick self heal function is tecnically one-time-per-wave, it consumes your dosh and inventory space resources(which you won't have too much at harder difficulties), and it takes time to switch to kit itself, then it takes some time to activate it(so you won't be able to just press a button and instantly get your health back).

1. Been there, done that, a thousand times and then some. That's why I end up pw my server during free weekends because we get fed up of that. Still not a good enough reason to add another crutch.

Now you've expanded your idea and as a long time medic I can see this causing more deaths. I've seen so many players go down trying to self heal rather than kill the things attacking them. So something that takes time to activate when being mobbed, especially on Suicidal and HoE is a death sentence.

Oh yeah, I imagine 8 seconds self stunning casual medical kit from l4d in killing floor.

Ok, let me follow your logic. AA12 needs to be removed from the game because:
good shooting with the shotguns is half of the challenge in KF.
Knowing when to shoot, when to reload, while keeping check of your remaining-in ammo -in relaition to how your ammo is going to look in 5 seconds from now, depending on the situation at hand.

You will not have a cheap rapdily shooting shotgun, with clip size of 20 and simple changing magazine reload in this game, because it desinged for games - not for Left 4 Dead casuals.

/Thread

You've completely lost me here. But I agree, the AA12, M14, SCAR, Katanna, MP7, M32 and Demo should be removed. =P Back to before the Heavy Metal update but keep HoE.
 
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TrueLolzor

FNG / Fresh Meat
Dec 18, 2011
319
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Not mobbed. Nor medic, neither medical kit, not even self syringe will save you if you're mobbed on higher difficulties. I said it should be used when you cut away from your team or something, when you have a little breather.
You still can use it when mobbed ofc, but what the point? People can use it when they have 99 health or they can shoot precious arbalet bolts into the air until they run out, is this makes arbalet a bad weapon?

What I completely did with you here?
BTW, where is this guys post, which I responded to with this AA12 parody?
 

Gartley

Grizzled Veteran
Dec 27, 2010
2,340
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www.wildcardproductionstudios.co.uk
That'd explain my confusion if you were responding to someone else then. Didn't have two windows open did you?

*Edit* I'm guessing English isn't your first language? Be careful with sites like Google translate, they just don't handle grammar well enough.
 
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TrueLolzor

FNG / Fresh Meat
Dec 18, 2011
319
111
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Yes, it isn't. And I don't use any translating soft, my english is just bad.

There was a guy's post between these two of mine. I wonder what happened with it - did mods deleted it somewhy? My post is sort of copy of his with changing of terms.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
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bwhgaming.com
well, if a mapper wants to, they can add in ut's health kit, and specify how much health it gives, and the rate of hp gen.
dunno if that'll pass whitelisting though, maybe if they set the respawn high and hide it or something.
 

Blockbot

FNG / Fresh Meat
Jun 25, 2011
1,594
661
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instead of aid kit. I would like to have bandages instead.

like you and ur teamate have to stand still for 4 secounds while one use bandage on the other. if interupted by siren scream, teamate runs away etc, the heal will canceled.

and the the bandages should heal 100% hp if succsessfull.

it usefullness. would be that its faster to heal 1 critical teamember. than all at once, as syringe and medic gun is more designed for :)
 
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