Talking about performance, AI seems to be relevant. Imagine a 64player tank battle server with every tank containing 4 additional crewmen, your AI pals.
How efficient is the AI in RO:HoS? I mean performance wise, will it enable these big battles with current hardware? I imagine that each AI in the tank performs individually, is that correct?
This might also be a reason, why crewmen cannot bail their tanks. Imagine a 64people server with AI, everyone ordering their crew to bail. Would get pretty messy.
On the other hand, there is infantry. Does each infantrymen act as an individual or is there a certain mechanic that binds them in a group, acting together, kind of like a tactical management AI? That would be nice and open up the door to more realism. I am sure that Germans and Soviets must have had a difference in their group behavior that could be simulated to some extend. This could also enable much better commander options if you know that you could order whole groups around instead of just units separated by their weapons. Last one has its advantages too, of course.
I'm kind of interested in that, since these things were certainly lacking in RO:Ost and I am looking forward to a solid AI the most (since I rarely enjoy public player vs player combat
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How efficient is the AI in RO:HoS? I mean performance wise, will it enable these big battles with current hardware? I imagine that each AI in the tank performs individually, is that correct?
This might also be a reason, why crewmen cannot bail their tanks. Imagine a 64people server with AI, everyone ordering their crew to bail. Would get pretty messy.
On the other hand, there is infantry. Does each infantrymen act as an individual or is there a certain mechanic that binds them in a group, acting together, kind of like a tactical management AI? That would be nice and open up the door to more realism. I am sure that Germans and Soviets must have had a difference in their group behavior that could be simulated to some extend. This could also enable much better commander options if you know that you could order whole groups around instead of just units separated by their weapons. Last one has its advantages too, of course.
I'm kind of interested in that, since these things were certainly lacking in RO:Ost and I am looking forward to a solid AI the most (since I rarely enjoy public player vs player combat