After RO2 is fixed...

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Richey79

FNG / Fresh Meat
Dec 13, 2009
512
202
0
There might have been more behind that statement you quoted than you are phaps aware of.

Sure, I quite like the game, but so many RO1 fans simply walking away from it so quickly must be sending a message to TWI, whether they'll admit it or not.

I'd like slower-paced play and more team-work too.

I don't feel it's time to spam the gaming forums with 'TWI are liars, cheats and theives' though.

/Exits thread
 

DiedTrying

FNG / Fresh Meat
Jan 17, 2011
1,433
843
0
USA Prime Credit
They have to change a good bit of the gameplay to get me back, which they won't do.
Even if they fixed all the bugs and performance issues, I seriously doubt they will tweak their gameplay too much (I know they have a little with the MKB, but that took massive community outrage).

I'm just waiting on community content. I'm hoping for some good maps, and hopefully some good mods, but I believe the mods are still 6 months away if not more.
 

melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
0
Anyway for giggles player amounts for RO1 with gamespy + waybackmachine
16 October 2006 at 11:00 us time Roost had 1261 players
8 Jan 2007 at 18:38 us time Roost had 1609 players
May 17 2007 at 19:48 Roost had 1705 players
Aug 18 2007 at 23:19 Roost had 1407 players

Steam stats + waybackmachine
7 sept 2008 Roost had max 1097 players
11th of may 2009 Roost had max 1095 players

Poerisija,

RO1 came from nowhere with no hype, no marketing except a trailer on youtube and came from game devs who were truly "indie" in every way, releasing their first ever commercial game. It was clunky, lacked single player, no boxed copy, lacked presentation, was on an aging engine, had no leveling treadmills and didn't hold your hand at any point. It still managed to grow to above RO2 despite selling maybe 5% as well. Playing a game 2 years after it releases doesn't give you the real picture on player numbers during its prime. The game wasn't even as good at that point as it was mostly a few 50 player servers and they changed class limits / had maps made for 32 players with 50 guys running around spamming nades at chokepoints. They increased class limits based on it being 64 players rather than what it ended up being. It was still a very playable game and still way better than RO2 though imo. RO1 grew to beyond RO2 despite coming from a new dev company that had maybe a couple hundred actual players from the mod

RO:Ost during its prime was really a phenomenal game. It was still good later on but for me I had over played it, and the 50 player server change killed off smaller clan servers. I just preferred it with 32 players and the original class limits.

Anyway, I don't feel this is all worth the effort for me now. I deleted my forum bookmark and just come back every so often to see whats happening. I advise anyone else who still lingers but doesn't play to just delete bookmarks or stay in the offtopic area if you can't seem to pull yourself away. For me its not worth the energy for a game I don't play
 
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Poerisija

FNG / Fresh Meat
May 15, 2009
617
800
0
Funny, playing in 2008 I never saw those numbers, ever.

RO2 has to compete with MW3 and BF3 and Skyrim for audience. I couldn't have thought of a worse time to release a game. They should've waited till spring really.

Also, still less than 10% of RO1 owners played it actively.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
Funny, playing in 2008 I never saw those numbers, ever.

RO2 has to compete with MW3 and BF3 and Skyrim for audience. I couldn't have thought of a worse time to release a game. They should've waited till spring really.

Also, still less than 10% of RO1 owners played it actively.

check the internet wayback machine if you dont believe it
 

Poerisija

FNG / Fresh Meat
May 15, 2009
617
800
0
check the internet wayback machine if you dont believe it

Can't be arsed - I see no reason for you to lie. Still, I wonder why steam achievement numbers are what they are. Maybe RO:OST sold more previously thought or the achievements are bugged?
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
Can't be arsed - I see no reason for you to lie. Still, I wonder why steam achievement numbers are what they are. Maybe RO:OST sold more previously thought or the achievements are bugged?

Steam achievements were introduced late and quite some servers ran without achievements enabled. The percentages are over all 500000 players that once bought it of which most had stopped playing when kf released.
 

dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
0
here to kill your monster
I don't feel it's time to spam the gaming forums with 'TWI are liars, cheats and theives' though.

/Exits thread


i understand where you are coming from, i'm just saying that in this case - if i'm not very much mistaken - there is an issue that goes beyond the game itself.
Not that it involves me you understand

I agree that 64 player servers were a bad thing - at least imo as it reduced choice. A lot of great custom maps never seems to get the playtime. If we had just 1 or 2 50 player servers and the rest were standard 32 it wouldn't have been so bad of course.

And i don't think the idea of compromising RO2's realism in an attempt to broaden playerbase was a bad decision par se - but it does look like the way this has been gone about may have caused trouble.
I think getting more ppl on board to get the game to a level of slickness expected by the mainstream would have been wise.
And i think the apparent disregard of the realism setting to satisfy the old crowd was foolish.

The observation that nowadays there are clearly defined standard bearers of the arcade and realism (COD and Arma) is a good one - however i do believe there is still an area in between that gamers would be happy to embrace - provided the product takes the best of both worlds, not the worst.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
Steam achievements were introduced late and quite some servers ran without achievements enabled. The percentages are over all 500000 players that once bought it of which most had stopped playing when kf released.

This^

I have allmost no Ost achivements, and not many houers logged according to Steam, because i was active before that functionallity was implimented, and none of that is logged anywhere.

Ost logged nothing when it was released, that didn't exist untill one of the very last updates the game got, so thouse stats are pretty much worthless for guaging player activity in Ost, it's best years are not on record with that system.


Also, Melipone is spot on when he says Ost was a different game in it's prime, that it changed with the 50 player servers, and in my opinion not for the better.

Thouse of you who arrived late to the party, you really did miss out on the "Ost experiance" that so many of the oldtimers here keep banging on about, because that was somewhat lost after the 50 player servers, it was never quite the same after that..
 
F

Field Marshal Rommel

Guest
Still, I wonder why steam achievement numbers are what they are. Maybe RO:OST sold more previously thought or the achievements are bugged?
The achievements became bugged at some point after their implementation. Where were you when all the complaints happened about the (still) broken Excellent Sniper (and others such as Knight's Cross/soviet thing) achievements?
 

KamiKazeRockets

FNG / Fresh Meat
Aug 31, 2011
26
2
3
I know a large group of gamers from the U.S., U.K., and Australia who still play RB6: Vegas 2 in Terrorist Hunt CO:OP nearly every day, and have told me they would buy RO2 if TWI ever releases a patch to include CO-OP in this game.
They have modded V2 so they can include up to 99 Ai, and some other things to keep it interesting.
CO-OP T-Hunt is all they play, and I don't know of another game at present that is similar.

I haven't played V2 in a couple of years because of the poor netcode and lag for all but the host, and because Ubisoft abandoned the game shortly after release, but I did play if for about a year.

I don't know how many players would be added by introducing CO-OP in RO2, but I do enjoy playing CO-OP games with friends and relatives.
We always have a great time using my TS server to communicate.

Yoshiro did confirm in a recent thread that CO-OP would be included in a patch, but didn't give a date.

Just a thought, but it is possible that some lost players might be interested and return as well as new players!!

Reduced price would help also to bring new gamers in!

I pre-ordered 2 copies of RO2 just because I heard that there will be COOP campaign and horde mode in one of a developer's interview. Later I found out that they were postponed to after release patch, and those COOP are still nowhere to find as of now. Since I live in Japan, it is semi impossible to find any populated server with decent ping. Without any COOP that can get real action with few player base, I am sorry but this game is really dead to me.
 

palco

FNG / Fresh Meat
Sep 17, 2011
123
72
0
Without serious overhaul giving deadbeat game a live feel as red orchestra ost front or making it as good skill based mp as COD, I don't think discount or freeweekend will do much good, if ever it will only be temporary, everyone knows it somehow.
and that's why the future of this game doesn't look so bright.
 
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Cyper

Grizzled Veteran
Sep 25, 2011
1,290
1,005
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Sweden
Without serious overhaul giving deadbeat game a live feel as red orchestra ost front or making it as good skill based mp as COD, I don't think discount or freeweekend will do much good, if ever it will only be temporary, everyone knows it somehow.
and that's why the future of this game doesn't look so bright.

I think that's the uncomfortable truth.. like I have stated before I strongly doubt It's possible for TWI (or any other company indeed) to develop a game that please every single audience. Like I've said before it smells OFP Dragon rising and red river all over. Both of these games tried to appeal to everyone and ended up aiming at an even smaller niche audience than before. I think it's far more important to focus on one audience and give everything you can to that audience no matter if it is the mainstream, the roosters, or the overall ''hardcore'' gamers. In my opinion, I think that a proper hardcore mode containing the suggestions from this board, aswell as a improved version of RO ost's formula - released by TWI for free - would probably bring a lot of players back and I think it will affect the potential sales of ro 3 in a positive way.
 

palco

FNG / Fresh Meat
Sep 17, 2011
123
72
0
Scalable realism option would be a sane solution as in a10c warthog, il2 1946 if no publisher, no funding TWI can handle it.

TWI is pathetic. k
 
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Omar The Insurgent

FNG / Fresh Meat
Mar 23, 2006
255
109
0
Ill follow these forums mostly out of habit, but the fire and love for this game has been put out. Together with the feeling of the devs pissing right on my face while laughing. It takes more for me than just fixing things that should have been ok from the beginning for me.

Translated: I will keep trolling these forums because I get a kick out of it since I have a personal grudge against developers.

Why don't you and rest of the people who admitted to not wanting to play the game anymore, board the same train and leave these forums?

And don't say you aren't trolling because what the f... else could it be that you are doing besides beating a dead horse, over and over again. Who gives a **** about some statistics from 2008?

No. Don't try to reply to this. Just leave. Now. Goodbye.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
Translated: I will keep trolling these forums because I get a kick out of it since I have a personal grudge against developers.

Why don't you and rest of the people who admitted to not wanting to play the game anymore, board the same train and leave these forums?

And don't say you aren't trolling because what the f... else could it be that you are doing besides beating a dead horse, over and over again. Who gives a **** about some statistics from 2008?

No. Don't try to reply to this. Just leave. Now. Goodbye.

If there has been one single person who is not a TWI member or moderator here, it has been Zetsumei. He has some of the most thought out ideas and posts (even if you don't agree with him) and has been one of the most helpful posters here with regards to helping others with problems and configurations. He has also been around since the mods (before ROOST), probably been a Beta tester for just about everything TWI has ever put out. I could go on, but I'm sure I don't know the full extent of it.

Anyways, TWI doesn't need to be surrounded by a bunch of 'Yes' men like you. They have to hear all the good, the bad and the ugly so they can make the proper decisions in regard to their games. Some things we may like, others we don't. As far as I am concerned, as long as it is presented respectfully then bring it on.