African Campaigns Mod

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dogbadger

FNG / Fresh Meat
Aug 19, 2006
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here to kill your monster
How about a mod based in the African, Mediterranean, and Middle Eastern campaigns?

Anyone interested in this?

well not so many unfortunately if the response to the similar mod for Ro was anything to go by, despite being quality.
Once the more mainstream setting of normandy was announced interest dropped right off.

Personally i'd love it, but that experience shows the taste of the RO player wasn't as discerning as first thought, and if you want any chance of success with a mod go for what ppl are familiar with from movies, TV or classroom.
 
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Raneman

FNG / Fresh Meat
Jan 12, 2011
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Why don't people like the North African front?

I think it's good for RO2 gameplay, lots of big open spaces and tanks and such.
 
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dogbadger

FNG / Fresh Meat
Aug 19, 2006
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Why don't people like the North African front?

I think it's good for RO2 gameplay, lots of big open spaces and tanks and such.

dunno,
I was so excited when i heard about burning sands (later to merge with the italian campaign mod to become mare nostrum) - cos i thought it would complement Ro brilliantly, by way of depicting another theater that rarely gets seen in games, but with a completely contrasting geography.

I imagined large orel map sized to and fro tank battles in N africa with crusaders charging across the sand dunes, through the rugged terrian of tunisia and on to tight combined arms battles in the picturesque hills of italy.
I could see a nice mix of well known hardware as well as rarer stuff never experienced before.
I expected most Ro fans to feel the same.

However i was disappointed when Darkest hour was announced, not so much because i personally felt is was a dull alternative, but i could see from the discussion threads that this was picking up 3x the interest as both MN and the other mod i was interested in , Carpathian crosses.
I knew it's relative success would be to the detriment what i saw as 2 far more interesting mods.

So it's not so much why N Africa was unpopular, but why the western front was - which i would put down in part to the familiarity to the front (which is exactly what puts me off tbh), particularly in light of the influence of Saving Private Ryan - which I acknowledge probably got a lot of ppl interested in WW2.
I think a lot of US players want to play ww2 games as americans - i seem to know there is one clan who never played Ro but got straight into darkest hour for this reason. Again, as someone who enjoys new experiences I think this is strange but there you go.

Also it seemed a lot of fans of Darkest hour seemed to be German heavy armour fans, which of of course they could find in the western front. And darkest hour obliged them with king tigers and jagdpanthers - there were even calls for the jadgtiger ffs.
I always thought this would make balance poor in tank games, but that was never seen as a problem by those who, of course, would be using them.

Weird thing is, if MN had had more support and interest, the US players would have had the chance to play in Tunisia and Italy , and the German tankers may have been using panthers, nashorns and ferdinands in defense of Italy.

So yeah in sumary I think it would be great, but i've already faced the dismay of a N africa/italy mod not becoming the success it should have been once, and i'd hate to see it again.
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
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San Bruno, California
i've already faced the dismay of a N africa/italy mod not becoming the success it should have been once, and i'd hate to see it again.

sorry if i don't feel bad for you if they make a mod and it fails. i welcome all mods and i will play them all to see how good they are. 500 hours into ro2, and i want it all!:D
 
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Field Marshal Rommel

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Mare Nostrum.....I imagined large orel map sized to and fro tank battles in N africa with crusaders charging across the sand dunes, through the rugged terrian of tunisia and on to tight combined arms battles in the picturesque hills of italy.
I liked MN over DH but the tanking on it was a big turnoff. For example I remember taking the Tiger I or the Panzer IV F2 on MN-RoadToTunis and experiencing enemy 'tin can' tanks absorbing shot after shot after shot before dying and also the overpoweredness of the Boys AT rifle. MN's tanking offered no fixes and/or improvement over vanilla RO's unrealistic tanking.



.
 
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Andrew Blake

FNG / Fresh Meat
Dec 6, 2011
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I remember using the horrible italian MG as axis, in mare nostrum. 20 round mag, high rate of fire, HORRIBLE accuracy. What a piece of **** gun truly, you could only hit people with 2 round bursts, Just awful.

This thing:
Breda_30.jpg
 
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Polshevik

FNG / Fresh Meat
Sep 18, 2011
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If you want to make Italy, Polish army is necessary.
Battle of Monte Cassino would be epic to be made in RO2:)
 

dogbadger

FNG / Fresh Meat
Aug 19, 2006
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here to kill your monster
sorry if i don't feel bad for you if they make a mod and it fails. i welcome all mods and i will play them all to see how good they are. 500 hours into ro2, and i want it all!:D

It's not me you should feel bad for, it's the guys that put the effort into it.

Although it is still a worthwhile learning process providing valuable experience, it must be pretty demoralising if your hard work is on the whole ignored - particularly if there is nothing wrong with the actual quality of the mod itself (as is often unfortunately the case with many mods nowadays)

The examples gave for RO I felt were handicapped by being daring enough to go against the grain by depicting lesser known theatres - which as I said i first imagined would be massive plus points.

That's the real disappointment - but also if you follow a mod you really look forward to, only for it to fail in attracting a regular playerbase it also becomes personally disheartening.

You are better off having few mods around that have a stronger chance of success by virtue of larger followings and mod teams, than many which naturally leads to a thinning out of dev talent and potential players - which could result in many, phaps even all of them failing.

If you are going to throw you're hat into the ring, it's important to offer something that will capture the interest of both players and dev talent, as like it or not you are all competing for ppl's attention.