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Level Design Advanced Scripting

NumberZero

Grizzled Veteran
May 14, 2013
70
0
31
Hello, all.
It's been a long, long while since I've last played KF, and I would like to get back into making some maps. I'm really good at scripting maps to my advantage, but there are some questions I'd like to have the answers to first.

1. How do you make a KFScriptedTrigger follow an actor around, for example, have a scripted trigger follow a KFHumanPawn around while emitting a sound?

2. How would you go about making a "train", or a tram that would go around several turns and bends, but maintain a constant speed?

3. How could you make a KFHumanPawn look at you all the time?

4. How could you make an object with enabled physics and not lag up the place, or glitch out?

5. How would one go about making an enemy with an altered texture that would spawn directly from a KFScriptedTrigger?

If anyone could answer these questions for me, that'd be awesome.

-NumberZero