have some nades be duds = good idea
free aim for nades = great idea
slightly randomized nade fuses = even better idea
don't have capzones in chokepoints(yes im looking at you danzig bridges) = best idea of all
and a side note, maybe remodel nades to have different damage patterns, so german sticks cause damage in a sphere shape with less damage as you get further away, and for russian nades, have individual pieces of shrapnel that are flung in a somewhat random pattern with each piece having the power of about a pistol round, so if you are hit by multiple pieces of shrapnel, you are way more likely to die, and it will allow for individual fragments to cause specific damage to body parts like legs or arms, rather than just general damage like in RO:OST
free aim for nades = great idea
slightly randomized nade fuses = even better idea
don't have capzones in chokepoints(yes im looking at you danzig bridges) = best idea of all
and a side note, maybe remodel nades to have different damage patterns, so german sticks cause damage in a sphere shape with less damage as you get further away, and for russian nades, have individual pieces of shrapnel that are flung in a somewhat random pattern with each piece having the power of about a pistol round, so if you are hit by multiple pieces of shrapnel, you are way more likely to die, and it will allow for individual fragments to cause specific damage to body parts like legs or arms, rather than just general damage like in RO:OST
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