Adrenaline death cam

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
What i'd like to see is the ability to have some revenge when you're basically shot in an important body part. Especially with smg vs smg, and stabbing. Normally you could get 1 last stab off after you died to take someone with you to the grave. Afcourse if you are getting shot then finelyplay for 3 more seconds it would be shitty. But what i mean is more something like after you get stabbed in a fatal body part that doesn't lead to instant death right away (like a headshot), you get 1 or 2 seconds where you bascially live pure on adrenaline, heavily blurred vision, where you probably can't even see your enemy with. But just so you can stab or shoot the enemy that killed you.
 

Maschine Pistole-38

FNG / Fresh Meat
Nov 23, 2005
683
0
0
34
Oregon
The shock of being stabbed/shot will prevent you from even doing anything. Yeah you might have a boost of adrenaline. But it ain't worth jack if your body is shut down and you enter shock and eventually die or passout. But yeah, a few people are just so furious at being shot that they move and act on pure aggression and adrenaline. But it doesn't happen enough for to have its own little niche in this game.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
If 2 people run towards each other with a bayonet, you'll probably both get stabbed by each other (if you run blatantly towards each other). Thesame with 2 people that have seen ech other and pulled the trigger already. Things started should last on for a while. Afcourse only in close combat situations. A man moving forward mindlessly purely on adrenaline, they will be harder to stop. Before you die and feel the real pain, you'll be in a shock codition, and exactly that shock condition doesn't have to mean dropping your weapons and falling on the ground.

Because of the inability to really focus on something afterwards, i thought something like blur would help it so you won't see anything. maybe a black screen whatever. And maybe you must first get the adrenaline before you would have enough adrenaline to live on. After a respawn it would be gone.

I think that especially with stabbing, the chance of 2 people killing each other should be bigger than "clicking" at thesame time. Or 2 smgs firing at each other, getting shot doesn't necessarily stop the trigger finger initially.
 
Last edited:

Maschine Pistole-38

FNG / Fresh Meat
Nov 23, 2005
683
0
0
34
Oregon
Zetsumei said:
A man moving forward mindlessly purely on adrenaline, they will be harder to stop. Before you die and feel the real pain, you'll be in a shock codition. .
No, shock is something all people can go through. Its a reaction of your body couping with being shot/stabbed with peice of steel. Most people who have claimed that someone came at them while being shot, were either on some kind of narcotic or were drunk.

But like I said, someone can not feel pain and their body will still shut down.
 

ViViD

FNG / Fresh Meat
Dec 2, 2005
584
26
0
Actually not a bad idea but it would really affect people gameplay, they would tend to shoot from a distance cause if they run and gun they might die from the dead person, who has an extra 3 secs of life before he hits the ground.

L33ts wouldn't like this though <smile>
 

Adrenal1ne

FNG / Fresh Meat
Nov 24, 2005
15
0
0
reminds me of this story i heard once about a british commando who was leading a charge on an mg position and kept gettin shot but carried on regardless, he died after they took it and he had been shot 80 times!! I cant see the devs putting in this feature but it sounds cool none the less, how about sometimes with smg u can squeeze the trigger still as u get taken out but cant control where it shoots.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
Mostly if you see an enemy start firing just miss him first then he hits you, afcourse you will be hurt. But if you see an enemy before you killing you i guess you'll just keep that trigger pulled down till you fall down a shortly thereafter.
 

-SemperFi-Jenova

FNG / Fresh Meat
Dec 1, 2005
1,140
3
0
Maitland FL
While this may sound like a good idea and have some sort of small basis of realism, you have to pause and think about how it will effect gameplay. Basically what it comes down to is that people will not die when they should have. You shoot someone in the chest with your rifle and through some random occurance or however it is implemented (not worth discussing since this will never be implemented anyways,) they stay alive. Personally, I don't see how this will add anything to gameplay other than frustration of constantly getting killed by someone's "death shot," and anything that just adds uneeded frustration doesn't seem like a good idea to me.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
-SemperFi-Jenova said:
While this may sound like a good idea and have some sort of small basis of realism, you have to pause and think about how it will effect gameplay. Basically what it comes down to is that people will not die when they should have. You shoot someone in the chest with your rifle and through some random occurance or however it is implemented (not worth discussing since this will never be implemented anyways,) they stay alive. Personally, I don't see how this will add anything to gameplay other than frustration of constantly getting killed by someone's "death shot," and anything that just adds uneeded frustration doesn't seem like a good idea to me.

The sole reason for me to add this, is for people to be more carefull with advancing the enemy headon. So ppl will try to flank more and if possible take enemies out from a distance. The method i suggested is probably a shitty one, but i'd just love it if the gameplay of ro changed a bit. So people will use teamwork, and play more like a soldier. Instead of ramboing into someplace killing everybody with a hipping bolt.
 

-SemperFi-Jenova

FNG / Fresh Meat
Dec 1, 2005
1,140
3
0
Maitland FL
Zetsumei said:
The sole reason for me to add this, is for people to be more carefull with advancing the enemy headon. So ppl will try to flank more and if possible take enemies out from a distance. The method i suggested is probably a shitty one, but i'd just love it if the gameplay of ro changed a bit. So people will use teamwork, and play more like a soldier. Instead of ramboing into someplace killing everybody with a hipping bolt.

Any advantage that a solider would have by flanking or taking enemies out from a distance in real life is reflected in the game. There isn't a need to establish an artificial condition in order to make attacking head on riskier than it already is.
 

-SemperFi-Jenova

FNG / Fresh Meat
Dec 1, 2005
1,140
3
0
Maitland FL
Zetsumei said:
we're missing fear. and that really is important.

I agree with you on that, but this doesn't seem the way to do it. It's hard to fear a random occurance.

Personally, I think it's impossible to create true fear in a video game in the WWII FPS genre. I'm assuming by fear you mean fear of dying ... and the only way I can see how you could do anything to replicate it is to make dying such a gigantic pain that people would avoid it at all costs ... which wouldn't be too much fun.
 

Stangfriik

FNG / Fresh Meat
Nov 21, 2005
122
0
0
42
Florida
Maschine Pistole-38 said:
No, shock is something all people can go through. Its a reaction of your body couping with being shot/stabbed with peice of steel. Most people who have claimed that someone came at them while being shot, were either on some kind of narcotic or were drunk.

But like I said, someone can not feel pain and their body will still shut down.

This isn't necessarily true. If someone is shot with a small caliber such as a 9mm in a non lethal location, they don't just fall to the ground like you see in the movies. If they have a weapon and are not shot in the arm they are using, you can almost definitely expect them to fire back. To drop someone like a sack of potatoes, you would have to shoot them in a lethal location ie: heart, head, etc
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
-SemperFi-Jenova said:
I agree with you on that, but this doesn't seem the way to do it. It's hard to fear a random occurance.

Personally, I think it's impossible to create true fear in a video game in the WWII FPS genre. I'm assuming by fear you mean fear of dying ... and the only way I can see how you could do anything to replicate it is to make dying such a gigantic pain that people would avoid it at all costs ... which wouldn't be too much fun.

I personally thing, that because there isn't fear you should change certain things a bit around so atleast the gameplay will be more of thesame with or without fear.

Thing i personally think that would help are, individual reinforcements instead of the entire team (basically everybody got x live used em all got to wait out the round). Everytime you die a really long respawn, afcourse people will ***** about it but in the end because of that people will play more realistic.
Personally the best method other games use that seems to work is just adding 1 life, we can't do that because we want to show a big battle field not just a small elitist group. But i believe we should make a life count more than removing like 1 percent of the total reinforcements.
And afcourse another way to kinda implent it would be, clearly getting the disadvantages of not using cover to your advantage. In a more extreme way than it would normally be just because you don't have fear in the game.