Additional Medic Weapons

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Spooky767

FNG / Fresh Meat
Jan 2, 2010
2
0
0
I don't know about you guys, but i feel the medic perk needs more weapons. Yes, the medic is supposed to be healing and not killing, but 1 perk specific weapon is not enough. The MP7M is just not doing the job. Yes, you can buy a lever action or a crossbow but the main reason to get the MP7M is for the healing darts. So therefore, it is my belief that the Medic should receive two other Healing Modified SMGs. This gives the class a little more variety and will allow players to better select weapons suited to their play style.

Tier 1

MP7M
-Low Weight - 3 blocks
-Low Power
-High Rate of Fire (ROF from now on.)
-Healing Darts
-Low price (with medic perk 450-100)
-Short Range

Tier 2

HK MP5M
-Low Weight - 4 blocks
-Medium Low Power - Equivalent to 9mm pistol
-Medium ROF (800 rounds per minute as opposed to the MP7M's 950 rounds per minute)
-Healing Darts
-Medium Low Price (with medic perk 750-450)
-Short - Medium Range


Tier 3

HK UMP
-Medium Weight - 6 blocks
-Medium Power ~ AK47 power
-Medium ROF ~ AA12 ROF
-Healing Darts
-Medium Price (with medic perk 1100-800)
-Short - Medium Range.



Now I realize if you just look at each weapon individually you're gonna dismiss them for basically being more commando weapons. However, the fact that these are better suited for short range than the assault rifles, and also have the capability to heal, make them well suited for the medic perk.
 

Ihmhi

FNG / Fresh Meat
Jul 7, 2009
401
6
0
35
www.asseater.org
I believe the Medic is basically going to get either SubMachine Guns or Personal Defense Weapons as his weapon of choice. (The MP7 falls under both classifications.)

I'd personally like to see the P-90.
 

Bio666

FNG / Fresh Meat
Jun 10, 2009
788
2
0
We dont want medic to focus on killing fp and forget to save his team, do we?

Currently, medic is ok. TWI should work on other things first.
 

Aerowind

FNG / Fresh Meat
Jan 1, 2010
9
0
0
We dont want medic to focus on killing fp and forget to save his team, do we?

Currently, medic is ok. TWI should work on other things first.

Eh, you forgot the part where medics already do that. Most medics I've seen (myself included) will run with the MP7 and Crossbow and headshot those pesky Husks, Scrakes, and FPs. In fact, they're probably the best class to use a Crossbow (aside from SSs) simply because the MP7 weighs pretty much nothing and is pretty decent for taking out the trash.
 

Ihmhi

FNG / Fresh Meat
Jul 7, 2009
401
6
0
35
www.asseater.org
No, but this game should be treated with the same philosophy as Diablo III uses: every class is a DPS class. Some might be able to heal, some might get damage resistance, but ultimately everyone can damage deal.

Even if the Medic's primary goal is healing people, what happens whne everyone is at full health? Just do way less damage than everyone else and lose out on the kills and the money?
 

Bio666

FNG / Fresh Meat
Jun 10, 2009
788
2
0
You can kill about 50% of the wave aka cloths and crawlers and sometimes even stalkers. If you willing to waste bullets, gorefasts are ok, too.
 

!_Zombie_!

FNG / Fresh Meat
Jul 5, 2009
128
7
0
The UMP shouldn't be the AK47 equivalent but maybe fall between the Bullpup and AK.

Personally I'd like to see the P90 over the UMP, but that's just me.

Other than what I've pointed out, they sound like nice additions. Variety is the spice of life right?
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
If you willing to waste bullets, gorefasts are ok, too.

Only if you don't aim for the head, which is really easy to do with the RDS.

Instead of an MP5M, how about a MP5SD or a MP5K? A silenced weapon would be some diversity to KF, and an MP5K would fit in with the small weapons that the Medic is suppoesed to have.

And instead of the UMP, try the P90. You may think it's too much like the Bullpup, but try adding a healing dart gun to it. It would give the Medic the firepower it needs to stop the zeds if they get too close, and the dart gun would provide a third dart cooldown and a second ranged heal.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
0
Sheffield, England
Nearly got the equivalent heals for a Level 7 Medic myself, I find taking around the Crossbow or Katana works perfectly fine as is. The whole fun of using the Medic is being lightning quick and very resistant to damage, but being poor at killing.

Taking out a Suicidal Scrake as a medic with just a Katana is an awesome feeling. I'd hate to lose my speed and armour boosts in favour of a more powerful MP7. Cause lets face it, if the medic get sa damage boost his toehr stats need to be dropped.

A MASSIVE no from me. Medic is my favourite class as it is :)
 

Ihmhi

FNG / Fresh Meat
Jul 7, 2009
401
6
0
35
www.asseater.org
Cause lets face it, if the medic get sa damage boost his toehr stats need to be dropped.

Says who? If you had 6 players each picking a different perk and all of relatively equal skill level, the Medic would be close to or near the bottom on the Kills scoreboard.

Giving the Med some weapons it can use effectively that fits the idea of fast and manueverable (i.e. SMGs/PDWs/Machine Pistols) is no biggie.

P.S. Crossbow won't be that powerful forever. It will either get a significant raise in price or a significant nerf in the future, you can count on that.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
0
Sheffield, England
Says who? If you had 6 players each picking a different perk and all of relatively equal skill level, the Medic would be close to or near the bottom on the Kills scoreboard.

Giving the Med some weapons it can use effectively that fits the idea of fast and manueverable (i.e. SMGs/PDWs/Machine Pistols) is no biggie.

P.S. Crossbow won't be that powerful forever. It will either get a significant raise in price or a significant nerf in the future, you can count on that.

Says who? Common sense. Even on Suicidal a medic can take a good 6 hits from a fleshpound before he goes down, even without healing himself once. He moves 30% faster and can heal himself about 30-40 points per pop AND recharge his heals in almost the same time as it takes to merely complete the healing animation.

The Medics weakness has always been that he can't do alot of damage. Give him a gun where he CAN do alot of damage and you have yourself an unstoppable wrecking machine. The crossbow and katana are weapons that suite his class quite well, since they do good damage without any bonus, but against a FP in amidst Sirens, gorefast and Scrakes the medic is toast.

Any experienced player knows its not about kills, its about survival. If your playing medic you should already know your not gonna be high on the kill count list, but the team wouldn't make it without you. Like the Supoort specialist, your team is boned if you aren't rhere holding the door. You take the job knowing your the player keeping the killers from getting swamped.

[url]http://forums.tripwireinteractive.com/showthread.php?t=39893[/URL]
 

omarfw

FNG / Fresh Meat
Jun 13, 2009
2,502
85
0
Here Be Dragons
www.last.fm
I don't know about you guys, but i feel the medic perk needs more weapons. Yes, the medic is supposed to be healing and not killing, but 1 perk specific weapon is not enough. The MP7M is just not doing the job.

MP7M
-Low Weight - 3 blocks
-Low Power
-High Rate of Fire (ROF from now on.)
-Healing Darts
-Low price (with medic perk 450-100)
-Short Range

mp7m is the primary offensive weapon. i use that with a single handcannon and a katana for scrakes. it's effective and allows me to heal people on the fly. the mp7m can also get headshots like nobody's business, and sure its got a wide spray but if you tap it it can actually be used for long range headshots. the spray widens as you hold the trigger, but it starts out relatively accurate. if you can master getting headshots with it from the hip you can be unstoppable with your uber medic armor and superior self healing and speed.