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Code Adding weapons in the editor

Predator(PT)

FNG / Fresh Meat
Apr 28, 2008
3
0
im a beginner in UnrealEd and i would like to know any tutorials for adding weapons or importing them into the unreal engine of Red orchestra. I got the models already, i was just wondering hwo you import them in, and then how you edit them in order for them to function properlly, thanks
 
Have you looked at the Unreal wiki yet? http://wiki.beyondunreal.com/

Also 3Dbuzz's video tutorials are a good starting point http://www.3dbuzz.com/vbforum/sv_home.php

I think they explain how to code in new weapons (by creating subclasses of existing weapons).

You should remember that bringing the model ingame is not even half the job, weapons with out animations refuse to work properly. You will need a placeholder (changing the code of a weapon first and then adding things which need more time)
 
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i just went through the whole of the buzz vids and i tried doing a modified STG44, i was doing fine with all the coding until he went to the part where i had to put ucc make in the CMD prompt. My red orchestra is in my external hard drive (g:) and when i try to write the link to the systems folder in the prompt, it says its not recognized as an external or internal command or something. And at the moment im stuck here, if anyone knows any other ways or a solution to this compiling problem please reply, thanks
 
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