Adding Steam Achievements - and a new map!

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BartBear

Active member
May 15, 2007
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discord.gg
I'm wondering if this achievement system works only with standard maps, and ONLY with game servers, or f.e. practice mode... There will be more 'arcade' players whose primary goal would be grabbing 'the prize' - so as I know from L4D (not mine) tactic by setting up 'events' for some group of players (f.e. clan mates) and kicking 'public' players who wanted to play 'the classic way'
And another question: will mutators (of any kind EvilH-MG, AB etc.) running on servers be 'cooperative' with this new functions, or it works only for 'vanilla' RO? :)
 

[TW]DrGuppy

Tripwire Interactive Staff
Nov 22, 2005
1,039
36
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Atlanta, Georgia
I'm glad everyone is getting a good first impression of the map. Well, except for Panzerklein, but that's ok :p. Hopefully this one does the old mod version justice. Rest assured, the map has a little bit of something for everyone and you'll especially like it if you're a sapper! Or a tanker. Or a sniper. Oh, and riflemen will probably like it. Well, you get the idea. ;)
 

aktionman

FNG / Fresh Meat
May 10, 2006
399
25
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The new map is good news! I seem to recall RO support to be only "a tad into 2008", but still we get new content!

Really looking foward to FallenHeroes, if it is anything like the old RO-RedSquare-b8:

Shot00001-50a.JPG
 

Musa

FNG / Fresh Meat
Jul 22, 2008
67
37
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how about adding all ahz vehicles & guns? Or adding custom maps such as Vidzeme, FestungKurland, TractorWorks?
 

SheepDip

FNG / Fresh Meat
Nov 21, 2005
3,626
495
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The Elitist Prick Club
Without commenting on every bug in the video, you do know that the "shadow bug" is in fact a limitation of the Unreal tech itself? And that the source engine has the same problem? You can also shoot limbs that are poking through walls...

And how do you know that all of these bugs still exist? Given that the update isn't actually out? I'm sure Tripwire would have remedied them if it was a simple enough thing to do...
 
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Bluehawk

FNG / Fresh Meat
Feb 13, 2006
2,392
431
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Hamilton, ON
There is one thing I could suggest, lol.

Does this map go as far as the Stalingrad Trainstation? If it does, you could always model the Barmaley fountain with the six children dancing around a crocodile.

barmaleyfountain.jpg


Contrary to what Enemy at the Gates would have you think however, it's not in the "red square" itself but off to the north in the open square between the trainstation and the Museum of Defense, what would be on the Germans' left flank.

It would be out of the way and would require a custom model or prefab or something, so it would make more sense to leave it out lol, but it's a very iconic landmark and is so close by to this map's setting.
 

O'Shannon

FNG / Fresh Meat
Oct 18, 2006
380
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Germany
Without commenting on every bug in the video, you do know that the "shadow bug" is in fact a limitation of the Unreal tech itself? And that the source engine has the same problem? You can also shoot limbs that are poking through walls...

yes i know that "shadow bug" is an engine limitation ...

the "shadow bug" isn't the worst problem( i turn shadows off after realizing the bug because people watching your demos with ryplcam(WH on) might think you have a wallhack). the sinper and mg-deploy-crouch bugs(not in video) are the game breakers...and probably 1 reason for the dying clan scene..

And how do you know that all of these bugs still exist? Given that the update isn't actually out? I'm sure Tripwire would have remedied them if it was a simple enough thing to do...

well..we will see about that...

Hope TWI learned for RO and fixes bugs like those in "game2" asap... i say asap because no game is bugless at start...
 
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18Bravo

FNG / Fresh Meat
Oct 31, 2006
525
1
0
Tennessee, USA
With having different levels to the achievements like the bronze, silver and gold, would the graphic for them get better if you got it to a higher grade? Like the Knight's cross at bronze would be just that, but at gold it would come with oak leaves and such?
 

Xienen

Tripwire Alumni and Break Blocks Owner
Mar 26, 2007
1,678
431
0
www.greatergoodgames.org
I'm wondering if this achievement system works only with standard maps, and ONLY with game servers, or f.e. practice mode... There will be more 'arcade' players whose primary goal would be grabbing 'the prize' - so as I know from L4D (not mine) tactic by setting up 'events' for some group of players (f.e. clan mates) and kicking 'public' players who wanted to play 'the classic way'
And another question: will mutators (of any kind EvilH-MG, AB etc.) running on servers be 'cooperative' with this new functions, or it works only for 'vanilla' RO? :)

The Achievement system will work with any map, but does have a requirement of 16 human players(Dedicated or Listen Server). There will be a list of mutators that will be allowed to run alongside the Achievement system, but basically, any mutator that does not modify the game beyond what Tripwire has deemed a "reasonable level" will be allowed. For example: EvilHobo's MG mod is allowed, but Armored Beasts is not.
 

Rak

FNG / Fresh Meat
Nov 23, 2005
3,539
677
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I suspect there will be a bunch of "Achievement" servers running special maps for a while then.
 

PUTZ

FNG / Fresh Meat
Nov 21, 2005
4,563
634
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Baltimore, MD, USA
In TF2, Achievement maps and their servers fostered more teamplay and teamwork than any public or private server I've ever been on.

Fascinating.

Not saying it has to or needs to happen, but food for thought.
 
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BartBear

Active member
May 15, 2007
1,260
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Poland
discord.gg
The Achievement system will work with any map, but does have a requirement of 16 human players(Dedicated or Listen Server). There will be a list of mutators that will be allowed to run alongside the Achievement system, but basically, any mutator that does not modify the game beyond what Tripwire has deemed a "reasonable level" will be allowed. For example: EvilHobo's MG mod is allowed, but Armored Beasts is not.

Thank You very much, so I'm really looking forward to see this restrictions list :)
 

shadowwill

FNG / Fresh Meat
Jun 14, 2007
535
78
0
it was stated in the news post that the update would be out this week, any set day? thanks