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2D Art Adding custom uniform skins to maps?

Reservoir Dog

Grizzled Veteran
Mar 7, 2007
312
0
It would be nice if someone could post a tutorial on how to help mappers get custom skins into their maps. This would only be a benefit and a great service to the whole community IMHO.

For whatever reason, how to do so seems to be an unspoken secret around here...:(

This is a quote from a previous thread, hope you don't mind Shurek. If someone could take a little time to explain how to get custom uniform skins into a custom map, it would be sooooooo awesome. I am trying to reverse engineer Kolno and for some reason I can't find the bulk of the code to do this. I thought it was either on the roleinfo, standard role, or the custom added role actors but I was wrong. Is there a way to include all of the files into the mylevel part of a map? I'm assuming its not as easy as changing out tank skins and since I am just starting out in coding any help would be appreciated. I thought this topic was important enough to create a new thread to help all mappers. Thanks.

Reservoir Dog

PS: Have I said what a great guy Worluk is lately?:)
 
this thread should help a little,
http://redorchestragame.com/forum/showthread.php?t=18093

in theory you just create a custom pawn and a RoleInfo (better a roleinfo parent class, nincely named to fit the scheme, with the subclasses in there)
Then you do what described in the thread i posted above so your skins also get used on a dedicated server and are pushed to clients too.

Thats it, no black magic
 
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