• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Add the legendary map in KF3

Hypnotic

Grizzled Veteran
  • Jan 14, 2014
    58
    5
    Bulgaria
    There is one map i want to emphasise i spent countless time there and i'm definitely not alone because we are really get a lot fun there also realy love it - Spillway + it's much easy to improve something that is already done and it has been proven over times than creating something completely new my suggestion is to add it in KF3 and make it in evolved version :
    - open the closed doors
    - create new obstacles / blockades
    - new roads - may be some passage to the waterfall or even make some holes in the walls from explosions which are still burning ... be creative please make the map feel like there is progressing over time ...

    Fingers crossed 🤞👁️
     
    Last edited:
    Upvote 0
    I gotta say that Spillway is indeed one of the better maps from the late years of KF2 (and it's already four years old... so that's saying something). I wouldn't mind it coming back at all, but I honestly believe the best thing in that regard would possibly be to have some sort of "nostalgia pack" bringing a few top contenders from both the first and second game. Mine would probably look something like this :

    KF1
    -Wyre
    -Bedlam
    -Manor
    -Waterworks
    -West London

    KF2
    -Spillway
    -Nuked
    -Farmhouse
    -Biotics Labs
    -Prison

    (Keep in mind that I'm mentioning them more for their looks and atmosphere rather than their layout...)

    Also, three things :

    1) It's entirely possible that many classic maps will be brought back thanks to mods

    2) I still hope that we'll get mostly new stuff from the devs... And most of all, maps other than labs and military bases.

    3) Depending on how KF3's game design will go, some maps might become way harder or easier... Begging for some changes if needed.
     
    People constantly ask for ports, remakes, remasters, recycles and only god knows what else.
    Considering we live in an age of creative impotence the last thing KF3 needs is yet another recycled map from the previous game.

    Spillway is a product of its time, you can create something just as unique from scratch by being original, there is completely no reason to be held back by previous games.
     
    Upvote 0
    No i'm sorry but i'm not agree with that at all :) .
    While im with open arms welcome almost any new content and notes almost not this reskinned weapons with differed firing effect the things that are favorite to most of the comunity should stay and improve at all cost - it is the spirit of the product itself also in the film industry it's called Continuity the most influential filmmakers in all time do it all the time nobody reasonable man wants to kill that part , any comments are pointless for me here .
     
    Last edited:
    Upvote 0
    No i'm sorry but i'm not agree with that at all :) .
    While im with open arms welcome almost any new content and notes almost not this reskinned weapons with differed firing effect the things that are favorite to most of the comunity should stay and improve at all cost - it is the spirit of the product itself also in the film industry it's called Continuity the most influential filmmakers in all time do it all the time nobody reasonable man wants to kill that part , any comments are pointless for me here .
    Is there anything in the essence you don't agree with in my suggestion?
     
    Upvote 0
    People constantly ask for ports, remakes, remasters, recycles and only god knows what else.
    Considering we live in an age of creative impotence the last thing KF3 needs is yet another recycled map from the previous game.

    Spillway is a product of its time, you can create something just as unique from scratch by being original, there is completely no reason to be held back by previous games.
    Some maps are just too iconic my dude. You couldn't have a Counter-Strike game without Dust 2. Or a Team Fortress game without 2fort. Or Mortal Kombat without The Pit... You get the idea.

    I'm obviously NOT asking for ALL maps to be ported into KF3. As I said : most of them will probably end up being modded into it anyway. I agree that asking for ten classic maps like I did is maybe too much, but I'm sure one or two could come back. Hell, Bioticslabs was among the first three maps added into the game... although with a complete redesign. I haven't said that maps should be ported as they were. In fact, I'm seriously hoping they'll think about KF3's game design should they decide to bring them back.

    Hell, that applies to many other stuffs as well : Scully, Foster, Briar, Masterson all came back from KF1. The Support's best weapon is still the AA-12..... It was his first T4, and it already was his go-to option in KF1 as well. The Commando got his hands on his trusty SCAR too. It's not impossible to get a mix of both old and new.
     
    • Like
    Reactions: Hypnotic
    Some maps are just too iconic my dude. You couldn't have a Counter-Strike game without Dust 2. Or a Team Fortress game without 2fort. Or Mortal Kombat without The Pit... You get the idea.

    I'm obviously NOT asking for ALL maps to be ported into KF3. As I said : most of them will probably end up being modded into it anyway. I agree that asking for ten classic maps like I did is maybe too much, but I'm sure one or two could come back. Hell, Bioticslabs was among the first three maps added into the game... although with a complete redesign. I haven't said that maps should be ported as they were. In fact, I'm seriously hoping they'll think about KF3's game design should they decide to bring them back.

    Hell, that applies to many other stuffs as well : Scully, Foster, Briar, Masterson all came back from KF1. The Support's best weapon is still the AA-12..... It was his first T4, and it already was his go-to option in KF1 as well. The Commando got his hands on his trusty SCAR too. It's not impossible to get a mix of both old and new.
    Sometimes you have to let things go no matter how iconic they are. KF2 shipped with its own new maps, RS2 did the same. The only exception was probably RO1 and KF1 as they had some maps from its mod days.

    You simply cant evolve the franchise if you keep dragging yourself to the bottom with same recycled ideas. Let people innovate and inspire and there will be some incredibly exciting work shown.
     
    • Like
    Reactions: Tiger_
    Upvote 0
    No i'm sorry but i'm not agree with that at all :) .
    While im with open arms welcome almost any new content and notes almost not this reskinned weapons with differed firing effect the things that are favorite to most of the comunity should stay and improve at all cost - it is the spirit of the product itself also in the film industry it's called Continuity the most influential filmmakers in all time do it all the time nobody reasonable man wants to kill that part , any comments are pointless for me here .
    I understand your perspective on the importance of continuity and preserving elements that are beloved by the community. It's essential to honor the spirit of the product and the preferences of the majority of players. Introducing new content is always welcome, but it's equally crucial to ensure that the core aspects that players enjoy remain intact and continue to improve over time. Continuity is indeed a vital aspect, not just in gaming but also in other creative industries like film. As long as changes are made with careful consideration and respect for the community's feedback, the game can evolve while maintaining its essence and appeal.
     
    • Like
    Reactions: Aleflippy
    Upvote 0
    Im playing KF2 maps for 10 years already and i don't want to play them again,they not that iconic just good maps,they serve more like war zone rather gameplay wise like we see in cs games or cod,we need something new
    You do realize that Cod and CS both recycled iconic maps times and times again? And both are PvP, not PvE either? So obviously, their layouts will have a different, yet significant impact on gameplay.

    I believe SOME maps from Killing Floor's lifespan truly are iconic, but usually more for their vibes than their game feel. I must admit that my top picks, which I mentioned earlier like Wyre Forest or West London, are important to me mostly because of how they look rather than their gameplay. But you can always do some heavy lifting to make them feel both brand new and nostalgic, with possibly some new gameplay possibilities as well.

    Bioticslabs is an interesting example considering KF2's version is so damn different from the original that it's pretty much a brand new map. I have to say that while I like both, that's not really what I have in mind when I'm thinking "remaster". I believe making some of them bigger, adding new zones, might be the right way to go.
     
    Upvote 0