Adaptive tunnels for VC

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Shred

FNG / Fresh Meat
Oct 7, 2015
1
0
0
My suggestion:

- Let NVA/VC team choose tunnel network with a vote or randomize it
- For Vietnamese team this is visible in map, US team not, until they discover it
- Multiple different variations in tunnel entrance locations + crossings

This would give NVA the realistic advantage of knowing the area. Make a lot of variations and combinations for entrances too, so that US team never can know certainly where the tunnels/camouflaged entrance holes are, until they actually see it.
 

Jean_Luc_Picard

FNG / Fresh Meat
Jul 7, 2014
254
0
0
Randomized maps, not just tunnels, would be great for all maps. Part of the problem with this game is that it doesn't take long for everyone to know every little hiding place and every good camping spot.
 

DreadPirateFury

FNG / Fresh Meat
Nov 19, 2015
2
0
0
I really like this idea, it's the best one I've seen in the threads so far. Have the entrances and exits visable by holding T as a vietcong. The Americans have to find the tunnel entrances and exits themselves. If there are engine limitations it can't be that hard to have the tunnels in three different configurations per map and just have it pick one of the three. Not even veterans should be able to memorize the three different routes for a single map.
 

IndustrialPlastics

FNG / Fresh Meat
Jan 25, 2016
6
0
0
My suggestion:

- Let NVA/VC team choose tunnel network with a vote or randomize it
- For Vietnamese team this is visible in map, US team not, until they discover it
- Multiple different variations in tunnel entrance locations + crossings

This would give NVA the realistic advantage of knowing the area. Make a lot of variations and combinations for entrances too, so that US team never can know certainly where the tunnels/camouflaged entrance holes are, until they actually see it.

Yes, there should be a vote system, or perhaps even a commander selection or something.