Is there such a thing yet? I've got a couple of very long vertical ladders and I've gone the route of blocking volumes arranged in a steps pattern. However since the ladder is completely vertical (mounted to the wall, not a leaning ladder) my "steps" are only 2 units in depth which results in a very quick ascent and descent. Going up isn't much of an issue, but coming down can be deadly. I tried creating a tunnel blocking volume around the "ladder" to keep the player from falling. It makes it better, but doesn't eliminate the occasional death from falling. Also Zed pathing issues are prevalent.
So the question is, is there a working ladder solution? I see there is a Ladder volume in volumes, but I tried playing with it without results. My guess is that it's a vestigial feature of UDK which doesn't work in KF2 SDK.
Any information would be appreciated.
So the question is, is there a working ladder solution? I see there is a Ladder volume in volumes, but I tried playing with it without results. My guess is that it's a vestigial feature of UDK which doesn't work in KF2 SDK.
Any information would be appreciated.