SO let me explain what I'm doing.
I wanted to edited a model. So i edited a zed, spliced another model (prop) from KF and placed it with the first model (zed)
I saved it as a .max and called it a day.
I reopen the .max later and gave it some final tweaks.
Opened up ActorX, choice my save path, gave it a name and checked all textured box, the usual stuff. I have exported stuff before with no problems... except that missing bone i posted before, Found out why it was
Then i click the export (Save mesh/refpose)... then i get a error.
The next line under it would say if the model was edited it will make a back up, or if the model was not touched, then it will say no scene has changed which means it doesn't need to make a back up.
3ds Max closes. check report details and get this cant even copy & paste :s
I wanted to edited a model. So i edited a zed, spliced another model (prop) from KF and placed it with the first model (zed)
I saved it as a .max and called it a day.
I reopen the .max later and gave it some final tweaks.
Opened up ActorX, choice my save path, gave it a name and checked all textured box, the usual stuff. I have exported stuff before with no problems... except that missing bone i posted before, Found out why it was
Then i click the export (Save mesh/refpose)... then i get a error.
Code:
an error has occurred and the application will now close.
3ds Max closes. check report details and get this cant even copy & paste :s
Code:
Error signature