Some features that'd be nice for all perks, though especially for Berserker:
Blocking: Hit one hotkey to block with whatever weapon you've got out; this affords you increased damage resistance versus melee attacks from the front. 15% increased resist at least.
Dodge: Straight outta UT, doubletap a direction to perform a high-speed, short-distance dodge in that direction. Cooldown of a few seconds, with lower cooldown for berserkers. The distance dodged is slightly greater than the FP/Patriarch's reach.
Both suggestions are made in the spirit of giving you some recourse when the situation is desperate. The suggestions have general utility for all perks, but as a solution rooted firmly in player-skill, they would be a boon to all perks- and especially Berserkers, which are desperately needing increased survivability. Instead of FP/Patriarch being on your face signaling your forthcoming death and resignation to spectator mode, it opens up a doorway to increased player engagement.
This sounds considerably more exciting to me as a Berserker: FP smash coming, dodge back, counterattack, moving attack coming- don't think I'll be able to dodge that one, block instead, counterattack...
Dodge would also have offensive utility: I can definitely see myself using it for a quick burst of speed to close with a siren and lop her head off before she screams as a berserker.
Blocking: Hit one hotkey to block with whatever weapon you've got out; this affords you increased damage resistance versus melee attacks from the front. 15% increased resist at least.
Dodge: Straight outta UT, doubletap a direction to perform a high-speed, short-distance dodge in that direction. Cooldown of a few seconds, with lower cooldown for berserkers. The distance dodged is slightly greater than the FP/Patriarch's reach.
Both suggestions are made in the spirit of giving you some recourse when the situation is desperate. The suggestions have general utility for all perks, but as a solution rooted firmly in player-skill, they would be a boon to all perks- and especially Berserkers, which are desperately needing increased survivability. Instead of FP/Patriarch being on your face signaling your forthcoming death and resignation to spectator mode, it opens up a doorway to increased player engagement.
This sounds considerably more exciting to me as a Berserker: FP smash coming, dodge back, counterattack, moving attack coming- don't think I'll be able to dodge that one, block instead, counterattack...
Dodge would also have offensive utility: I can definitely see myself using it for a quick burst of speed to close with a siren and lop her head off before she screams as a berserker.