if ( Level.NetMode != NM_StandAlone && Level.Game.NumPlayers > 1 &&
SurvivorCount == 1 && Survivor != none && KFSteamStatsAndAchievements(Survivor.SteamStatsAndAchievements) != none )
{
KFSteamStatsAndAchievements(Survivor.SteamStatsAndAchievements).AddOnlySurvivorOfWave();
}
// Addition for the Survivor waves survived.
else ( KFPlayerReplicationInfo(Survivor.PlayerReplicationInfo).ClientVeteranSkill == class'SRVetSurvivor' && Survivor != none )
ServerStStats(Survivor.SteamStatsAndAchievements).AddSurvivorWave();