Accuracy

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ViViD

FNG / Fresh Meat
Dec 2, 2005
584
26
0
When i first start playing ROOST it felt more real there was a number of misses from everyone bullets zipping around everywhere, now as people get use to rifles and smgs it now becoming stick your head up your dead.

I find this a shame cause now I feel I am losing that real war feeling, people are now pinging people with rifles with a lean out single shot.

I notice even my accuracy has increased, using a mouse is so much easier then using a rifle in real life, and we are now seeing the people who play the game a lot kill people and missing only once or twice with each clip.

I wondering who else feels that the accuacy is getting to the stage where you lose that real war feeling.

I know I am opening myself up for flames, but I am interested if people still get that real war feeling even when the deaths are happening so much quicker now.
 

Tsoman

FNG / Fresh Meat
Feb 8, 2006
203
0
0
I still notice a lot of missing. Especially while being shot at y MG's.

As long as you stay prone, you can basically stay alive forever:D
 

[TW]DrGuppy

Tripwire Interactive Staff
Nov 22, 2005
1,039
36
0
37
Atlanta, Georgia
I definately agree. I really enjoy lasting firefights where the side with more people putting lead onto the enemies position wins. In RO:O it's at the point where if you can be seen at all you're usually already dead. Lasting firefights never seem to happen. :(
 

Piemaster

FNG / Fresh Meat
Dec 16, 2005
46
0
0
It is a bit unusual to peg someone at great distances with a standard rifle, but in the game it doesn't happen that often. Usually the only time I get a one shot kill is when someone is standing out in the open near me. If you really want the game to make you less acurate despite what the screen is telling you, play dod.
 

Vonreuter

FNG / Fresh Meat
Apr 3, 2006
280
7
0
It's not "gimpying" your accuracy. In real world, a rifle does not shoot where the iron sights show. There are a million reasons why a bullet would hit a spot somewhat to the left, right, up or down from the actual position, which are not modeled in any FPS games: wind, dirt in the barrel, dirt in the sights, mortal fear, the shock of a friend screaming in agony... All these are real elements in war, but for some reason they should not exist even in "realistic" FPS games.

Thus, I find that any "gimpying" of accuracy, like that done in DoD, is reasonable and much more realistic than the more common "you hit where you aim" model, unless the game is set in space and the guns in the game are lasers, which travel at the speed of light and can ignore the hazards that a projectile has to face in Earth atmosphere.

Come to think of it, there might be a few reasons, why even the laser would miss the intended spot and be refracted somewhat, so even your Laz-o-matic shouldn't really hit exactly where you aim.

I'm still looking for a game which takes real suppression into effect and models the fear that we, as mere players, cannot feel for our avatars, who spawn just moments after an agonizing death. Shell shock, the whizzing of bullets, friends going down: all these should cause the tremor effect (as artillery in most new games does), hinder your aim and slow down even the basic actions such as reloading your rifle with another bullet. That would really bring out the effects of suppressive fire... And, unfortunately, raise the masses who want to hit directly where the IS points.

I think Call of Cthulhu is the first game ever to try and model the fear factor (even though it fails simply by not going far enough - I could hardly even notice the hands of my avatar shaking in the game). A small step for a game, but a huge leap in the FPS industry.
 

[5.SS]Strother

FNG / Fresh Meat
Mar 19, 2006
2,506
0
0
West "By God" Virginia
Well the reason why there is no dirt and grime in your barrel is because you clean it before you go out and fight that way your bullet will hit where you aim. This isn't a an RPG where a clean your weapon action could be implemented.

In the game accuracy is fine. You just have to lead the target and take the bullet drop into consideration. You really would never worry about wind unless you were a sniper taking LONG shots or if the wind was REALLY strong. If you were to shoot someone with a kar98 at the same distances that you usually shoot someone in game, lets say 200 meters then your round will more than likely land where you aim. There will be no drop at that distance and nothing other than a dirty barrel/something mechanically wrong with the gun/ an object in the way/ or 100 mph winds will stop your bullet from hitting your target.

By the way I don't want to have my aiming gimped because there "could" be a guy screaming beside me when I look over in the game and there isn't anyone there. That would be better set in a RPG.

slow down even the basic actions such as reloading your rifle with another bullet

You have heard of the thing called adrenaline right? If anything your going to reload much faster unless you have a complete mental breakdown and blackout.
 

Droog

FNG / Fresh Meat
Mar 20, 2006
229
0
0
This game (or at least these forums) is full of "mature" people who play occasionally (because they have lifes...) and bash CS on every corner ('cause it's for stupid kids...with fast reflexes and a lot of practice). My suggestion is not only decrease accuracy of rifles in RO, but to go further and cancel points for kills altogether, and also intoduce slow-mo feature like it was done in Max Payne game.
 

Adidas02

FNG / Fresh Meat
Mar 29, 2006
18
0
0
Vonreuter said:
It's not "gimpying" your accuracy. In real world, a rifle does not shoot where the iron sights show. There are a million reasons why a bullet would hit a spot somewhat to the left, right, up or down from the actual position, which are not modeled in any FPS games: wind, dirt in the barrel, dirt in the sights, mortal fear, the shock of a friend screaming in agony... All these are real elements in war, but for some reason they should not exist even in "realistic" FPS games.

Thus, I find that any "gimpying" of accuracy, like that done in DoD, is reasonable and much more realistic than the more common "you hit where you aim" model, unless the game is set in space and the guns in the game are lasers, which travel at the speed of light and can ignore the hazards that a projectile has to face in Earth atmosphere.

Come to think of it, there might be a few reasons, why even the laser would miss the intended spot and be refracted somewhat, so even your Laz-o-matic shouldn't really hit exactly where you aim.

I'm still looking for a game which takes real suppression into effect and models the fear that we, as mere players, cannot feel for our avatars, who spawn just moments after an agonizing death. Shell shock, the whizzing of bullets, friends going down: all these should cause the tremor effect (as artillery in most new games does), hinder your aim and slow down even the basic actions such as reloading your rifle with another bullet. That would really bring out the effects of suppressive fire... And, unfortunately, raise the masses who want to hit directly where the IS points.

I think Call of Cthulhu is the first game ever to try and model the fear factor (even though it fails simply by not going far enough - I could hardly even notice the hands of my avatar shaking in the game). A small step for a game, but a huge leap in the FPS industry.

Actually, one of the biggest gameplay problems with DoD was the guns not hitting what you shoot at. You had recoil AND random spreads working against you. MANY of us DoD old timers thought that the guns should go where the sights are and that the recoil should be the deciding factor on spread...just like it is in RO. I'll take this system over total randomess anyday. Here it is about skill, not luck on whether you hit or miss your target.
And in the real world the bullet CAN be exactly on target with where your sights are. lots of things can effect the bullets path, but it's still gonna be damn close for the most part.
Seriously, if you folks are complaining that you are getting killed at long distances by rifles by folks, just practice and play smarter. The rifle OWNS the battlefield...you know, kind of like how it actually was in the war...
SMG in close quarters, rifles at med-long distance.

As a DEDICATED DoD fannatic from the initial alpha days I can honestly say that RO has captured what DoD tried to do before being shafted by Valve into the usless pile-o-crap it is today. There may be a few things that need tweaking in RO, but the weapons accuracy is not one of them.
 

Ron

FNG / Fresh Meat
Feb 9, 2006
910
0
0
ViViD said:
When i first start playing ROOST it felt more real there was a number of misses from everyone bullets zipping around everywhere, now as people get use to rifles and smgs it now becoming stick your head up your dead.

I find this a shame cause now I feel I am losing that real war feeling, people are now pinging people with rifles with a lean out single shot.

I notice even my accuracy has increased, using a mouse is so much easier then using a rifle in real life, and we are now seeing the people who play the game a lot kill people and missing only once or twice with each clip.

I wondering who else feels that the accuacy is getting to the stage where you lose that real war feeling.

I know I am opening myself up for flames, but I am interested if people still get that real war feeling even when the deaths are happening so much quicker now.

Yea i've allways felt rifles were a bit too accurate in places but then again its hard to know how it would affect the game if the game took into account that people irl do not line up their sights perfectly each time or even the fact that rifles are never 100% accurate and maybe even wind shear.
 

REZ

Grizzled Veteran
Nov 21, 2005
3,534
482
83
46
The Elitist Prick Casino
I refuse to play anything that artificially gimps my aim and I think most people here will agree.

I agree... It takes a certain amount of skill and map knowledge (as well as invested time) to be able to connect with targets and move around from cover to cover successfully. I think this is what sets RO apart from other games. If a degree of randomness was added to my shots, I would always feel as though any connecting shot was just... luck.

I very much like the addition of resting your weapon, which IMO has upped the connection rates. If anything, the accuracy makes it so you cant just walk around upright anywhere on the map you please... you need to think about your next move... what piece of cover are you going to run to next, and what is the safest way to get there?

I think the game does a nice job of recreating how soldiers would fight for days over half a blocks worth of space :cool: (sometimes, if the skill between the teams isnt evenly balanced, the forward momentum is too fast, and that accurately represents stronger fighting groups against weaker ones)
 

Jamer

FNG / Fresh Meat
Mar 14, 2006
680
16
0
Canada
I'm just interested to see where this goes. At first their was criticism for no crosshairs and now discusson is turning to ironsights being too accurate. I too like the realism but understand that at some point, short of paintball or joining the service,I'm still playing a video game so it's interesting to me to see where the line is going to be and how that will be figured out.
Thing is,I have a sneaky suspicion they could make this game 99% accurate(so to speak) and someone is going to say somthing about the other 1%.
I just see it like this IMO
Game comes out,
People play,
Problems discovered,
Problems noted,
Patch released,
Game improves,
Repeat and enjoy!

I too at times want what I want and I want it now but unfortunatly we just don't live in that kind of world so in the meantime I'm back to the servers to smoke some enimies.
without malice
Good Gaming ! ! !
 

Velcro Warrior

FNG / Fresh Meat
Nov 24, 2005
647
19
0
Wisconsin
www.maporchestra.com
Piemaster said:
It is a bit unusual to peg someone at great distances with a standard rifle, but in the game it doesn't happen that often. Usually the only time I get a one shot kill is when someone is standing out in the open near me. If you really want the game to make you less acurate despite what the screen is telling you, play dod.

The ranges in game are likely not near as far as you think.
 

Adidas02

FNG / Fresh Meat
Mar 29, 2006
18
0
0
I think as long as the devs stick to their original vision of the game it will stay rocking....again, don't go the way of DoD and sell out to the UT/CS market of crosshairs with weakend or random weapons to lower the learning curve.... This game is one fo the few out there where the people who put the time into it to get good will be rewarded. Good old DoD:S weapon randomness does nothing for gameplay other than replace luck with skill.
"My gun hits what I am at" has to be about the silliest complaint I have ever heard....
 

Zath

FNG / Fresh Meat
Mar 15, 2006
175
0
0
Финляндия
Droog said:
My suggestion is not only decrease accuracy of rifles in RO, but to go further and cancel points for kills altogether, and also intoduce slow-mo feature like it was done in Max Payne game.
Wow, I would like to see you finish this idea... How on earth could you implement Max Payne's bullet time in a multiplayer game, let alone what the hell has it got to do with a WW2 simulation? No offence, but you made me laugh. :D
 

Cptn_Miller

FNG / Fresh Meat
Mar 6, 2006
36
0
0
No need for changes lol, this game is on the money. Give me a 7.62 rifle + rest at these ranges and 9/10 will hit, now i have no idea what "real war feeling" is supposed to be cause iv never been in a war, but from a hunter's point of view, the accuracy of rifles are fine. The sniper rifle is extremely deadly in the right hands and a good location as one would expect. Not sure what you expect....id recommend scanning your perimeter a 2nd time before you make a run for it :eek:
 

Droog

FNG / Fresh Meat
Mar 20, 2006
229
0
0
Zath said:
Wow, I would like to see you finish this idea... How on earth could you implement Max Payne's bullet time in a multiplayer game, let alone what the hell has it got to do with a WW2 simulation? No offence, but you made me laugh. :D

That was my point:D I was being ironic man:)