well, john has already stated that constructive criticism is welcome, and even if twi doesn't really listen, maybe some modders will.. 
almost everything has been said about the (somewhat) arcady design decisions in RO2 and how to fix it. This is just my 2 cents.
-Accuracy: as it stands, nothing, and i mean nothing, affects your (superhuman) accuracy. You can be shot 2 or 3 times, spin around, very accurately kill your attacker then (near instantly) heal. This should not work this way. I'm obviously no expert, but being shot should have (at least in the near moment it happens) a DRAMATIC effect on accuracy.
-Stamina: this is the main point for me. Stamina having no effect whatsoever in your ability to shoot is what makes this game so arcady run and gun. This post is all about opinion (feel free to bash me, my family, etc etc) but everyone who disputes this point is just defending his arcade type of play.
As it stands, no one uses cover, prone, cuts the pie etc..Assault can do everything (win all CQC, snipe at 100+ meters - which is the engagement range in Stalingrad).
I propose there should be a longer time entering iron sights, and most important, stamina be linked with accuracy. For instance, when aiming down the iron sights, while having your weapon unrested in any surface, the stamina would slowly drain, which in turn would make your aim sway a bit more. Nothing absurd mind you. This would have various effects. Assault would no longer run around willy nilly, as it would take a bit longer to properly aim (especially if tired). Using the sprint key would be made more a tactical choice instead of "why aren't you sprinting all the time?!". Rifleman would no longer be able to just camp (without resting their weapon) for ever with perfect aim - which would lead to people having a bit more realistic behavior (using cover system, using the environment to help steady their aim).
This seems to me to be a very commom sense move. A quick search says that k98 is 3.2kg, ppsh 41 (with the OP 71 drum magazine) is 5,45kg!!
My favorite game still, pre-ordered etc etc. Got a bunch of my friends to buy it (2 of them hate me for it lol). Last week a friend of mine (who plays mw almost exclusively) said "i was gonna buy it..but it's so arcady..for that kinda of gameplay i'll stick to mw or bf"..enough said really..
tl;dr
link sway to stamina, making stamina slowly drop over time when aiming down iron sights with the weapon not being supported, and making the weapon sway more the less stamina you have. longer delay when entering iron sights. greatly diminished accuracy AT LEAST a couple of seconds after being shot.
STOP THE RUN AND GUN MADNESS! loll
/flameretardantsuitequipped
almost everything has been said about the (somewhat) arcady design decisions in RO2 and how to fix it. This is just my 2 cents.
-Accuracy: as it stands, nothing, and i mean nothing, affects your (superhuman) accuracy. You can be shot 2 or 3 times, spin around, very accurately kill your attacker then (near instantly) heal. This should not work this way. I'm obviously no expert, but being shot should have (at least in the near moment it happens) a DRAMATIC effect on accuracy.
-Stamina: this is the main point for me. Stamina having no effect whatsoever in your ability to shoot is what makes this game so arcady run and gun. This post is all about opinion (feel free to bash me, my family, etc etc) but everyone who disputes this point is just defending his arcade type of play.
As it stands, no one uses cover, prone, cuts the pie etc..Assault can do everything (win all CQC, snipe at 100+ meters - which is the engagement range in Stalingrad).
I propose there should be a longer time entering iron sights, and most important, stamina be linked with accuracy. For instance, when aiming down the iron sights, while having your weapon unrested in any surface, the stamina would slowly drain, which in turn would make your aim sway a bit more. Nothing absurd mind you. This would have various effects. Assault would no longer run around willy nilly, as it would take a bit longer to properly aim (especially if tired). Using the sprint key would be made more a tactical choice instead of "why aren't you sprinting all the time?!". Rifleman would no longer be able to just camp (without resting their weapon) for ever with perfect aim - which would lead to people having a bit more realistic behavior (using cover system, using the environment to help steady their aim).
This seems to me to be a very commom sense move. A quick search says that k98 is 3.2kg, ppsh 41 (with the OP 71 drum magazine) is 5,45kg!!
My favorite game still, pre-ordered etc etc. Got a bunch of my friends to buy it (2 of them hate me for it lol). Last week a friend of mine (who plays mw almost exclusively) said "i was gonna buy it..but it's so arcady..for that kinda of gameplay i'll stick to mw or bf"..enough said really..
tl;dr
link sway to stamina, making stamina slowly drop over time when aiming down iron sights with the weapon not being supported, and making the weapon sway more the less stamina you have. longer delay when entering iron sights. greatly diminished accuracy AT LEAST a couple of seconds after being shot.
STOP THE RUN AND GUN MADNESS! loll
/flameretardantsuitequipped