accuracy reduction when not aiming

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accuracy reduction when not aiming

  • yup

    Votes: 9 21.4%
  • nope.avi

    Votes: 33 78.6%

  • Total voters
    42

Blockbot

FNG / Fresh Meat
Jun 25, 2011
1,594
661
0
free aim? no, even so in panic situations you would die anyways and miss that senter point anyways. even so spraying with a flamer or a nade launcher with really long reload time would be laaamee :)

and aiming without the ironsights is kinda a skills point you reach in game :)
 

Cockney Nutjob

FNG / Fresh Meat
Nov 22, 2009
70
39
0
There already is an accuracy penalty when 'hip-firing' (or to be more specific, spread is reduced slightly when you use iron-sights, and also when you crouch).

It's quite subtle though, and I agree that some weapons are possibly a bit too easy to get headshots with without using the ironsights, so I wouldn't necessarily be against tweaking it a bit. Perhaps the Commando perk should get a bonus though, one of the more useful aspects of the perk is that you can quickly and reliably deal with trash without needing to use sights all the time.

Also, fix the third-person ironsight animations so we can see when our team-mates are aiming! The animations seem to exist for at least some of the weapons, they just aren't used most of the time.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
i'm all for it, which you can modify yourself:

// Calculate modifications to spread
simulated function float GetSpread()
{
local float NewSpread;
local float AccuracyMod;

AccuracyMod = 1.0;

// Spread bonus for firing aiming
if( KFWeap.bAimingRifle )
{
AccuracyMod *= 0.5;
}

// Small spread bonus for firing crouched
if( Instigator != none && Instigator.bIsCrouched )
{
AccuracyMod *= 0.85;
}

NumShotsInBurst += 1;

if ( Level.TimeSeconds - LastFireTime > 0.5 )
{
NewSpread = Default.Spread;
NumShotsInBurst=0;
}
else
{
// Decrease accuracy up to MaxSpread by the number of recent shots up to a max of six
NewSpread = FMin(Default.Spread + (NumShotsInBurst * (MaxSpread/6.0)),MaxSpread);
}

NewSpread *= AccuracyMod;

return NewSpread;
}

yoyobatty's freeaim mod should be a boon to realism advocates, when it comes out.
 
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CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
I'd say that you can still aim accurately and easily in close quarters, because at that range it's really just point-and-shoot.
 
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Reactions: Benjamin

sverek

Active member
May 20, 2009
435
234
43
lol @ ppl who voted nope and didn't like post. Overkill much?

Guess why I added poll?

@ close range you can still high chance of headshoting, but you can headshot clot from across the map.

cmon haters kids, you are free to downvote this post.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
Voted no because that sounds like the most annoying thing ever.
Nothing wrong with running and gunning cause it's a skill you need a lot of time to develop, especially if all you played so far were shooters with crosshairs.

And don't comment on the up/downvoting system because if you do, people will tell you to get a lief, pay attention to more important things, say anything but something constructive etc. Don't worry though, at some point the whole system will probably get disabled because twi can't just quickly make any changes that are all too specific since they didn't write it and are too tangled up in RO2 matters to focus on it now.
A little birdy told me.
 
Last edited:

Blockbot

FNG / Fresh Meat
Jun 25, 2011
1,594
661
0
The downvote system was a terrible idea since the beginning if you ask me, its just starting fights and promoting trolling etc.

What they should have done is added a reputation system where you can LIKE someones post/topic but you cant dislike it.

yes and then make a post/likes rate. which gives you the score!
 
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OCAdam

FNG / Fresh Meat
Apr 13, 2011
288
49
0
I reserve downvotes for those that deserve it.

I just might quote that... as I am the same way.

As for the actual poll, I'm abstaining since well... I'm quite fenced on it. Freeaim would be my preference to get a yes vote from me, but at the same time if I play KF, it's to have bits of fun and not worry much about too much. But that's just how I view the game. Balance and realism are top things to consider for me with ideas, but fun is probably 3rd priority. Give and take on R&F, but none on B.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
I just might quote that... as I am the same way.

I also try to make sure i say something when i downvote, so people know why they got downvoted.

Stuff like "That idea has been suggested many a time, the way in which you did it leaves much lacking, and your OP is too short"

I don't just downvote and remain silent, unlike some people i don't know but have felt the effects of. :(
 

Benjamin

Grizzled Veteran
May 17, 2009
3,650
635
113
France
I actually voted 'yes' since I think it's far too easy to take a point-and-click approach when not using the sights. However, as mentioned it might be too dramatic a gameplay change for the vanilla game. As part of a realism mod it'd be nice though.
 

Quadruplesword

FNG / Fresh Meat
May 17, 2009
194
48
0
United States
There is accuracy reduction when not aiming down sights; however, it's pretty subtle, enough that you'd want to use the sights most of the time but not enough that all you'll hit is the wall behind your target if you fire without sights.

Like other people have mentioned, I just think it would be too dramatic of a gameplay change.
 

sverek

Active member
May 20, 2009
435
234
43
There is accuracy reduction when not aiming down sights; however, it's pretty subtle, enough that you'd want to use the sights most of the time but not enough that all you'll hit is the wall behind your target if you fire without sights.

Like other people have mentioned, I just think it would be too dramatic of a gameplay change.
There none that I experienced. Ironsight, aim to head, take ironsight off, shoot. 100% accuracy.

But as feedback goes, I guess most people prefer easier gameplay. Can't blame.
 
Last edited:

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
Accuracy is 50% less when not aiming and recoil is based off of the current weapon's recoil, the players health and their current velocity.

yoyobatty's freeaim mod should be a boon to realism advocates, if it comes out.

fix'd

I can't guarantee it fully and neither can I claim credit for it, after all TWI was the one that came up with the free aiming in the first place I'm just making an attempt at porting it, I will only include a few weapons that will work with free aiming as fully implenting it into every single weapon will take a ridiculous amount of time.
 
Last edited:

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
Accuracy is 50% less when not aiming and recoil is based off of the current weapon's recoil, the players health and their current velocity.



fix'd

I can't guarantee it fully and neither can I claim credit for it, after all TWI was the one that came up with the free aiming in the first place I'm just making an attempt at porting it, I will only include a few weapons that will work with free aiming as fully implenting it into every single weapon will take a ridiculous amount of time.

which i will be hard at work at doing when i get a glance at how the included weapons are coded, cause i have been waiting for this since i got this game.

it will be gloriously difficult on beginner.
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
which i will be hard at work at doing when i get a glance at how the included weapons are coded, cause i have been waiting for this since i got this game.

it will be gloriously difficult on beginner.

You'll need a full lecture and understanding on how it all works before you can jump into it.