Actually the devs said that they take into consideration the difference in ammunition quality, and that this is the prime reason behind the K98's slightly higher accuracy ingame.
Don't you too start with this... "what the devs said"... devs said this was not a beta release, which is clearly a lie and I know for a FACT I`d hit anyone with ANY of the rifles they have in game in the head at 200+ meters. Given ~2-3MOA spread average from RL experience for mosin, and at LEAST 3-4MOA spread for AVTs don't you think that at those ranges the LIKELYHOOD of such ideal hits would be somehwat left to chance?
It`s not. They are too precise.
And at 300 meters a semi auto rifle should be perfectly capable of tight enough groups for consistent headshots.
I can post a link to a video where an SVTs barrel warps more than the cellulites on Oprah. Give me a word and you`ll see it. No... fkin...way... that thing will EVER shoot on par with bolt rifles.
I's putting butter on bacon here so to speak, but it was obvious to the soviets already then that's why Mosin was preferred sniper rifle.
It might, but it's not because the barrel is thicker (at least not for the first 5 shots), it will be for other reasons
At least looking trough an S&B PMII sitting on an ERA-TAC mount I will be saying like the random chat from the NPC tankers "Ahhhh, German egineering!" LOL!
I am not sure if I read it right, but are you saying that CQC is fine the way it is now, save for quick ADS?
Hallelujah! You've seen the light!
What do you mean by the long range being ignored? No sway and bullet spread?
The Lord has taken the veil of false RO2-hopes from your eyes and enlightened you! AAAAAAAmennnnnnn-ahhh!
They even admitted to adopt mods that people will like. Sounds promising.
Keeping my fingers crossed, but given they can't even get the game to start without crashing and glitching in a million different ways, that's a long time away from us.
All your questions under this topic could be resolved by TWI getting the guns... that I know they have, or have borrorwed... duct-taping a camera to them, and have them hold them as steadely as they can. Maybe give them to some professionals. Look at the footage and decide themselves.
They have this XP thing going on, good, maybe sway would be slightely less for players with more XP or something.
All shots should be possible though, but those factors would translate that shot into a %-probability of hit.
1. How to make spread correct (what is correct spread)?
2. Which weapons should be affected (I mean, do auto weapons have correct spread)?
Look at data from people that own these kinds of weapons, see that *appropriate* ammo was used that is as close in performance to what they had back then... or like
Unus Offa, Unus Nex here maybe even see at the ammo from that time period, look at the results and make an average. That won't be 100% correct for every individual weapon, but it will be statistically correct though.
After all these changes - will accurate shooting at effective combat range (and above) still be possible?
This questions brings our discussion to a complete circle. That would *force* people to determine the max effective range and use weapons accordingly.
Just like in real life a practical range is not a product of someone's wild imagination, but a practical conclusion that derives from practical limitations and experience, it would "fix itself".
For example, at 300+ range in RO using a scoped SVT was a waste of time and effort, it was not precise enough.
That limitation forced the player to use it at effective distances, below that number.