Accessed 'None' Game

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YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
So Basically I added:

Code:
Class FDBGameType extends GameInfo;
 
var FDBGameEvent FDBGEvent;
 
event InitGame( string Options, out string Error )
{
 local FDBGameEvent FDBLGit;
 Super.InitGame(Options, Error);
 foreach DynamicActors(class'FDBGameEvent',FDBLGit)
 {
  if(FDBGEvent==none)
   FDBGEvent = FDBLGit;
  else Warn("MULTIPLE FDBGAMEEVENTS FOUND!!!!!");
 }
 if(FDBGEvent==none)
  FDBGEvent = spawn(class'FDBGameEvent');
 log("FDBGEvent = "$FDBGEvent);
}

To my game info and I've been getting this error in my log file, the problem, specimens do not move because their controller class does not possess the pawn because it doesn't have access to Game. How would I go about fixing this?
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
Turns out this had nothing to do with it, it gives access none to game no matter what, ive rebuilt my level check everything, scanned the code, could somebody please help me?
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
Shhh, Unless I gave the full source code I doubt it would be possible for anybody to figure out what was wrong lol. :D