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I've actually run a proper test now, and my doubts were unnecessary. Added a new custom perk to ServerPerks and the code compiled just fine with me testing for ClientVeteranSkill == class'SRVetNewPerk'.
Now I just need to get this to work and I'm already a big step ahead
I've actually run a proper test now, and my doubts were unnecessary. Added a new custom perk to ServerPerks and the code compiled just fine with me testing for ClientVeteranSkill == class'SRVetNewPerk'.
Now I just need to get this to work and I'm already a big step ahead
Yeah, I deleted my post, as I solved the problem myself. Unreals way of handling classes and packages seems pretty strange to me, but I finally got everything working (by simply putting everything into one big package instead of splitting up stuff into other packages).
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