I don't like the gunshot sound design overall. The sounds are synthetic and just over the top.
TWI knows how to make good gunsounds. In RO2 there are some of the best sounds in gaming history. Now in KF2 they try to make the sounds bigger than life, super powerful but they are mostly so far away from how real guns sound that it's a total immersion breaker for me.
Take the MP5 for example. A real 9mm doesn't sound that weak that it would be necessary to make something that much bigger than life. EBR sounds like a anti-tank rifle on a valley range. The new SCAR sound is awful. The old SCAR sound was one of the very few sounds that were decent. Now they turned it towards this big boom with that artificial metallic ending like the medic guns. I always hoped the medic guns had work in progress sounds that get replaced at some point by something less synthetic and unrealistic but now it turns out that this artificial design is the actual philosophy for this game.
I want gun sounds that actually sound like guns.
TWI knows how to make good gunsounds. In RO2 there are some of the best sounds in gaming history. Now in KF2 they try to make the sounds bigger than life, super powerful but they are mostly so far away from how real guns sound that it's a total immersion breaker for me.
Take the MP5 for example. A real 9mm doesn't sound that weak that it would be necessary to make something that much bigger than life. EBR sounds like a anti-tank rifle on a valley range. The new SCAR sound is awful. The old SCAR sound was one of the very few sounds that were decent. Now they turned it towards this big boom with that artificial metallic ending like the medic guns. I always hoped the medic guns had work in progress sounds that get replaced at some point by something less synthetic and unrealistic but now it turns out that this artificial design is the actual philosophy for this game.
I want gun sounds that actually sound like guns.