this, sir, made my day.Yeah, I was likewhen I saw all the mbk 42's![]()
OH Tripwire you broke my heart,
I played today it was horrible , I was playing on German side and so many classes could get the weapon. It was horrible MKBs were slaughtering everything. On Appartments the russian couldnt even start capping for 1 second.
I cant enjoy the game anymore , I mean I even filter for Hardcore servers but what do i get??? MKB42 fest and Killcam. Why are servers with Killcam listed as Hardcore??? It ruins the game.
We were promised Hardcore/Realism servers on which we could play like in the old RO:OST days so we wouldnt care for all the stupid features in Relaxed realism. But the Hardcore servers can have some stupid Relaxed Realism features and still be listed as Hardcore. Please do limit the SMG classes I miss the old RO:OST boltaction days. OH Please Tripwire please fix this as soon as possible , on this state i cant enjoy the game , I Really cant. It was more fun to play a really buggy beta than this.
At this point RO:OST is more fun for me , I hope there are still some server running.
OH Tripwire you broke my heart , i waited for this game so long </3
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Just make it a server option so realism servers can load out the 'historic' balance as it was, but also allow some servers to have run and gun load outs. We don't need to have a division here, folks, just make it so everyone can do what they want. Same as the tweaks that allow some to see through smoke and into dark corners like it's daylight inside the buildings. If people want to do that, hey, whatever, but please make it so server admins can have realism only settings that won't allow that type of stuff.
this, sir, made my day.
You'll get SDK in a few days, and you'll be able to make diseased pitchfork unlocks, let alone configure weapon loadouts.
RO:Ost was great because it wasn't mainstream. The only people that played were the devoted, skilled, mature fans. I understand trying to break into the Crap of Duty market for financial purposes, but leave us vets a chance to play RO as we know it.
The thing is, when people say, "mod the game yourself" I can't help but think, why should we be responsible for fixing TW's game? We shouldn't have to make the solution ourselves. If you deny that there is an issue with the number of automatic weapons in general, then I think you are hanging out in the wrong thread.
You'll get SDK in a few days, and you'll be able to make diseased pitchfork unlocks, let alone configure weapon loadouts.