Looking at the trailer and other footage, i've seen some soldiers displaying an animation when they get shot, before a ragdoll sets in.
One example is the German soldier that gets shot by the sniper in the trailer, who falls on his back with his hand over his throat and acting a bit spazzy in fear, which i really liked.
I would like RO2 to get this even more indepth, animationwise.
I have been playing Rainbow Six: Rogue Spear again today, and one thing that keeps the game very fun to play is how tango's react to gunfire and the elaborate animations that set in once they die.
They tend to take a bit to finish, but they are very fun to watch and i really miss them in other shooters. Other games have very, very short death animations usually, sometimes they will grab a limb and then fall over, but its usually always over very quickly.
What i would like to see is some of the lengthier, more elaborate dying animations from Rogue Spear back in RO2, but instead of having to wait for an animation to end before a ragdoll sets in, it should be possible to end it by the body getting hit again.
Example: imagine several Russian soldiers running along a street, when one of the soldiers gets hit by an unseen German rifleman in the stomach.
He falls on his knees, with his hands supporting his stomach wound, looking up in the direction the shot came from quite confused, as if he doesnt believe he got shot. Meanwhile his buddies scatter to all directions for cover.
He could sit there in the middle of the street for say, 3 or 4 seconds like that, before fainting off into death. But, if he got hit again, the animation will simply stop and a ragdoll will set in.
Other examples from Rogue Spear could be getting shot in the thigh, falling onto one knee and trying to drag himself to the side into cover before collapsing.
Another one could be getting shot in the stomach, falling back on his butt, looking at his wound, and falling over backwards.
These could give deaths in RO2 a larger human factor, as you can see people actually 'dying', instead of just falling over dead immediately when shot like other games.
Ofcourse these animations would just be for dead soldiers, and not for soldiers bleeding out because that would most likely be an animation hell to pull off a soldier shooting in each of those stances
I'll post a few examples from Rogue Spear (all of Rogue Spear's animations were top notch if you ask me. I love how the operators move in this game, unmatched by any other game)
You can see some of the animations in the official trailer:
YouTube - Rogue Spear Intro
Might see some good ones in this one too:
YouTube - R6 Rogue Spear M1 Terrorist Hunt (first person)
Some screens to top off:
One example is the German soldier that gets shot by the sniper in the trailer, who falls on his back with his hand over his throat and acting a bit spazzy in fear, which i really liked.
I would like RO2 to get this even more indepth, animationwise.
I have been playing Rainbow Six: Rogue Spear again today, and one thing that keeps the game very fun to play is how tango's react to gunfire and the elaborate animations that set in once they die.
They tend to take a bit to finish, but they are very fun to watch and i really miss them in other shooters. Other games have very, very short death animations usually, sometimes they will grab a limb and then fall over, but its usually always over very quickly.
What i would like to see is some of the lengthier, more elaborate dying animations from Rogue Spear back in RO2, but instead of having to wait for an animation to end before a ragdoll sets in, it should be possible to end it by the body getting hit again.
Example: imagine several Russian soldiers running along a street, when one of the soldiers gets hit by an unseen German rifleman in the stomach.
He falls on his knees, with his hands supporting his stomach wound, looking up in the direction the shot came from quite confused, as if he doesnt believe he got shot. Meanwhile his buddies scatter to all directions for cover.
He could sit there in the middle of the street for say, 3 or 4 seconds like that, before fainting off into death. But, if he got hit again, the animation will simply stop and a ragdoll will set in.
Other examples from Rogue Spear could be getting shot in the thigh, falling onto one knee and trying to drag himself to the side into cover before collapsing.
Another one could be getting shot in the stomach, falling back on his butt, looking at his wound, and falling over backwards.
These could give deaths in RO2 a larger human factor, as you can see people actually 'dying', instead of just falling over dead immediately when shot like other games.
Ofcourse these animations would just be for dead soldiers, and not for soldiers bleeding out because that would most likely be an animation hell to pull off a soldier shooting in each of those stances
I'll post a few examples from Rogue Spear (all of Rogue Spear's animations were top notch if you ask me. I love how the operators move in this game, unmatched by any other game)
You can see some of the animations in the official trailer:
YouTube - Rogue Spear Intro
Might see some good ones in this one too:
YouTube - R6 Rogue Spear M1 Terrorist Hunt (first person)
Some screens to top off: