About tankers dieing...

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skittlesareyum47

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Lets say a shell penetrated a tank and hit lets say the loader, and you happened to be looking at him whe nit happened, would you see his arm or something come off, or would he just slump over? Or, in the worst case his boddy falls out of the tank like in Ost?
 
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Apos

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And will the carcas prevent you from moving into his place.

If AI-loader is killed can player take his place?

I guess if loader gets killed, other AI crew member takes his place. However don't know what happen when all AI crew members are dead. Probably like in real life it will take ages to reload shell, back to gunner place, aim target and shot. So back to base and take new crew or respawn entire tank is an option.
 

Hans Ludwig

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And will the carcas prevent you from moving into his place.

If AI-loader is killed can player take his place?

I think if all your crew is killed except for you, you should still have to animate your eSelf over to the loader position and load a round.
 

Cordite

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another question...

what if you have multiple human tank crewman w/ you and one of them gets killed...where does he respawn? back at the spawn area in his own tank or back in the same tank w/ the commander?
 
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Hans Ludwig

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another question...

what if you have multiple human tank crewman w/ you and one of them gets killed...where does he respawn? back at the spawn area in his own tank or back in the same tank w/ the commander?

It will probably be very similar to how WWIIONLINE does it, which I hope it wont because it's pretty boring staring at a screen.
 

=GG= Mr Moe

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From what I recall, TWI said there should be a tank available for every tanker (stock maps I presume at the moment). Perhaps if you die in a tank that had other crewmembers, you are given the option to spawn in a new tank or wait for your old human crew to die and respawn with them? Alternately, if there are/were other (live) AI crewmen in that tank, perhaps you will respawn and replace an AI crewmember?
 

Alexander Ostmann

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I don't think crew members should respawn in the tank until it is destroyed and back at the start point. It would get utterly stupid knowing you only have X amount of seconds to try and kill a tank before the crew member respawns.
 
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=GG= Mr Moe

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My point was... hmmm example:

Tank has 3 human crewmen and 1 AI creman. One human player dies and chooses to respawn in the tank. That human player takes over the AI spot and then you have 3 human players and no AI... the tank is short a crewman and slightly less effective. If it happens again, there are no AI to replace and the player will either have to wait or choose to respawn in his own tank.

To force a player to wait to play again until that tank is destroyed would be completely unfair. What if it survives the entire round? Wouldn't be right for the dead player to sit in limbo the whole time.
 
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SheepDip

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I get the impression most of the CA maps will have 1 tank per team.

If a tank crewmember dies, there's no other tank for them to go and spawn in.
And even if there were 2-3 tanks, given the description given of the tanking system you can't just "join" someone elses tank. Tanks are "locked" by the commander, you can't just join another tank once you've died in the one you are in.
 

Floyd

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With the exception of a tank being "locked", I see it as being somewhat like your options in one of the SP game modes. If you are killed in a tank (that has AI) you have the option to respawn and replace any AI that may remain in that tank.

Just a guess. Be interesting to see how player deaths are implemented. That may well be something that gets hashed out in the beta?
 
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skittlesareyum47

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Also, do you get to choose what you do before you spawn? Let's say you choose to be the loader, or choose to be the gunner. Considering that people can't get out of tanks, how would switching spots work?
 

Mormegil

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My point was... hmmm example:

Tank has 3 human crewmen and 1 AI creman. One human player dies and chooses to respawn in the tank. That human player takes over the AI spot and then you have 3 human players and no AI... the tank is short a crewman and slightly less effective. If it happens again, there are no AI to replace and the player will either have to wait or choose to respawn in his own tank.

To force a player to wait to play again until that tank is destroyed would be completely unfair. What if it survives the entire round? Wouldn't be right for the dead player to sit in limbo the whole time.

Good point, but from what I recall, Ramm said there will always be enough tanks for how every many tankers there are.

So if a map has 3 tanker slots, it can have up to 3 tanks. I assume since you can have 3 tankers in one tank, the minimum number of tankers, and hence tanks on any given map would be 3. That sounds like a pain for the mappers to balance though.
 
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WiFiDi

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Good point, but from what I recall, Ramm said there will always be enough tanks for how every many tankers there are.

So if a map has 3 tanker slots, it can have up to 3 tanks. I assume since you can have 3 tankers in one tank, the minimum number of tankers, and hence tanks on any given map would be 3. That sounds like a pain for the mappers to balance though.

this is one reason that i don't like the lock the tank system it shouldn't be there.
 
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Hans Ludwig

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this is one reason that i don't like the lock the tank system it shouldn't be there.

Trust me, it should be there. You obviously never had a knucklehead jump into your tank, which you are either crewing with someone or by yourself, just to have them screw up your gaming experience.
 
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Bobdog

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You guys don't read the fact thread much, do you?

Here's how (according to Ramm) the tank crew system works. A map has x number of tanks, and therefore x number of tank commander roles. If the commander decides to unlock his tank, crew member roles dynamically open so players can crew the tank.

So for example, lets say a fully crewed tank has 4 players. On a map with 3 tanks, there are 3 commander roles. If all of the commanders keep their tanks locked, there are 0 crew member roles available for humans to play. If say, 2 of the commanders decide to unlock their tanks, 6 crew member roles (the extra 3 slots per the 2 tanks) become available for humans to play. If you've got a map with only 1 tank, there is only one commander role available, and 0 crew member roles available, until the commander decides to unlock his tank.

Here's Ramm's quote:


It doesn't work like there are ten tanks and ten tanker roles causing you to lose a tank if people team tank. If there are ten tanks there are ten tank commander roles, and if a tank commander unlocks their tank, tank crew roles dynamically become available. So the choice is never between having more or less tanks, rather you have to decide how to allocate your players between infantry and vehicles. If you team tank, you might have one less rifleman, but your tank will have an edge over other tanks. No-one will ever leave the spawn without a full crew either AI or human or a mix, and we won't provide the ability to disable AI vehicle crews, as it is unnecessary in this system.
 
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