About "RO2 Dying"

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MooseVenom

FNG / Fresh Meat
Mar 29, 2011
20
6
0
my performance is still nowhere close to where it should be with an amd phenom 2 x4 920 and 6970 2gb and 4gb ram. The performance isn't improving for a lot of people and still you guys are tweaking gameplay, adding ''nice'' unnecessary game-features, etc.

I seriously couldn't .. Care.. Less.

Please put all the workload on fixing the performance. I haven't played ro2 for more than over 1.5 month due to the fact that i can only get decent performance (around 60 fps) on low. And low is damn ugly.


then...go...away.
 

Kingkat54

Member
Aug 31, 2011
88
7
8
I am glad they are still supporting the game. I do not understand a lot of the technical stuff they are correcting, but I appreciate their efforts.

I hope the devs keep on posting comments and updates of what they are working on.
 

AAChaoshand

FNG / Fresh Meat
Oct 9, 2011
69
36
0
Texas
Good write-up. As it has been said many times, the doomsayers are a small group that end up posting thread after thread of outrageous statements in attempt to put you guys into the ground. Bottom line is, yes there are problems but I enjoy the game and will continue to enjoy the game. I started a small steam clan of 3 people and now I got about 8 people and encouraged others to buy the game and they will be playing shortly. I do have a few questions to ask you however.

1. I am a machine gunner in game and I mainly use the MG34. I have noticed several times on almost all levels that going prone and getting back up sometimes gets me stuck in the level and I can not get out no matter what sort of movement I try. Can you address this issue? Is it being worked on or did you not know of it?

2. The MG34 and the DP28...wow I mean what was the deal with no upgrades for the DP28? It already has terrible recoil but could you maybe add some upgrades to help keep it controlled? The MG34 gets the drum and belt feed (which are awesome by the way :D). I noticed you fixed iron sights and scopes but I noticed that the MG34 still gets a missing front iron sight post or one that is slightly off center until I shoot a round.

3. More on the prone and crouching. I seem to be glued to walls occasionally when using cover or moving from position to position and a few of my clan mates have the same issue. Can you look into this?

4. How about letting us change barrels while standing or crouched with the MG34. In close quarters I just spray and pray when I am trying to get from room to room and needless to say, people die and barrels get hot. :p

Overall, I am pleased with the game and the patches. I just look forward to a bit more in terms of communication between you guys and us. Last week was dead silent but this post definitely helps. I look forward to the SDK full release as I have already built my level and await publishing capabilities :p.

On a side note, artillery, mortars, and rockets. Is it me or can we not see them hitting other than the explosion and blew out sections of the map when they hit? I know projectiles move fast but when you have an artillery barrage it would be awesome to see some sort of streak with them coming down.
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,290
1,005
113
Sweden
The other thing I see a lot on the forums is grumbling about various aspects of the game, particularly that the game is either too realistic, or not realistic enough, or not realistic in the particular manner that whichever person posting the thread thinks the game should be. We're keeping our eye on the community and will certainly be incorporating community feedback as we move forward. You all can help us with this though by not making us wade through thread after thread that is either just blatantly flaming, or is just another useless "RO2 is dying" thread. Threads and posts like this make it difficult for us to get to the meat of what people's concerns and feedback truly are. So please help us receive your feedback by making well thought out and constructive posts, and keeping the flame thread/posts to a minimum.

I would also like to point out that no matter what we'll never be able to get the game exactly like everyone wants it. There are just too many differing opinions. So I would suggest that people play around with the tools we've provided to customize the gameplay to their liking. This is a really great testbed for you guys, and if someone has a certain type of custom setup that gets really popular, it shows us Devs that it is something the community likes. In our last update we added the ability to limit weapon and class perks, which allows those of you that don't like certain high end weapons to limit/prevent their use on your server. Additionally there is functionality to tweak a lot of gameplay parameters (damage, etc) as well. So on both ends of the spectrum you can easily make the game more/less hardcore. So start playing with those values and see if you come up with something that a lot of people like, then let the Devs know about it!

You're right - there is a lot of discussions about the realism in the game aswell as the gamemechanics. I am not going to dwell into detail about that since I guess you've already read a lot of posts about it. One of the major problems with this seems to be that most of the old RO players, including myself, have a hard time to enjoy the game in general is bad. As a matter of fact, It's a huge improvement since RO ost, but if I answer the question why I don't enjoy the game, and why many other people don't enjoy it, can be said like this.

A quite damn good amount of the features and gamemechanics in RO should be made optional. At the moment, It's not possible to set the lockdown timer to Off. It's not possible to deactivate unlocks and skillpoints. It's not possible to increase the timelimit very much at all. My personal feeling is that the game is to fast paced. We've all seen people running around clearing out buildings with their MG, taking a hit and bandaging themself in one second, and sprinting up for stairs to make a dead stop, quickaim and shot someone. As you said we can use the tools to cuztomise the game to our liking but in the end of the day It's also important that you guys consider to give a lot more options in the hardcore mode. Because that's the reason why I bought the game in the first place and I think that's the reason why many people did so. Even small changes such as the ability to remove the lockdowntimer makes huge changes in terms of gameplay. I realize that there's far more important things to do such as addressing bugs, glitches, and to increase the performance, but it's very important that servers get a lot more options because right now there is players that simply can't enjoy RO2 that goes back to RO ost or simply stop playing.

Anyway, It's great to see you post here, and even better to se that you've read through the board. Hopefully, the threads may give you and the rest of the team some good ideas to keep the work up.
 
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TheRealGunther

FNG / Fresh Meat
Sep 3, 2011
1,177
282
0
Blue Ridge GA
I have been telling them this the whole time to have patients the game industry customers is some of the most inpatient and self centered bunch around "sorry guys" but we are lol.

I think its a solid game and all the people complaining need to look at the other crap games that's released only a few games a year are actually good.For me this game is one of them its creative in design and truly unique few games can claim that.

Just don't let the nah-sayers get ya down TWI I have confidence in you guys to deliver in the end and make better what is already a solid game.This game has much more! potential than ro1 did and it lasted a long time and still going.In a year or so we can laugh at all of this.This game is not dead its still a new born.
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,290
1,005
113
Sweden
I have been telling them this the whole time to have patients the game industry customers is some of the most inpatient and self centered bunch around "sorry guys" but we are lol.

I think its a solid game and all the people complaining need to look at the other crap games that's released only a few games a year are actually good.For me this game is one of them its creative in design and truly unique few games can claim that.

Just don't let the nah-sayers get ya down TWI I have confidence in you guys to deliver in the end and make better what is already a solid game.This game has much more! potential than ro1 did and it lasted a long time and still going.In a year or so we can laugh at all of this.This game is not dead its still a new born.

Maybe because the gaming industry in overall is a bunch of selfish rubbish?

Just because that's the case doesn't mean it makes anything better.

As Ramm said, the strategy with COD is to gain as much sales as possible the first day/days and then sell overpriced DLC. In my opinion they sell the same crap year out and year in. Mafia 2.. Overpriced, crap DLCs, while the game itself barely deserved to be called a sequel. The DLCs for clothes was so poor made that the neck of one characters had another skin because it was replaced. They stripped the game off, sold it, and sold the rest as DLCs. Operation Flashpoint: Dragon Rising? An idiot called Sion Lenton marketed it as the official sequel while it in fact isn't, he promised gold and green forests, and it ended out in nothing at all. The game was broken and total crap. Or why not talk about Rockstar Games blacklist? They blacklist sites that writes reviews they don't like. While they do make great high quality games it still tells pretty much how dirty it can become.

Sion Lenton, and the rest of the Dev team of this game didn't do what Ramm just did. Instead, they they gave infractions, banned people, cencored and deleted posts, and even shadowbanned people (including me) because we we're complaining about the game. Even the modders gave up with the game. When the game was released they left the board and never uttered a single word until they were about to release Red River this year. They promised the same crap once agian. But people didnt believe in it this time, so the game is now canned and 66 employees lost their job.

So yes, I do have doubts about the gaming industry in general and I DO question every move. That's why I spend most of my time at boards who have people that care, for instance, THIS board, and Bohemia Interactives board.
 
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Smokedawg

FNG / Fresh Meat
Aug 9, 2006
22
0
0
I love the game, but for me the real game starts when the sdk comes out and when people learn how to play the game. I mught make a map or two, myself.
 

nebsif

FNG / Fresh Meat
Apr 12, 2011
371
298
0
Meh, another pointless wall of text just like the 1 he posted in the MKB thread, like a politician's speech. :(

Blaming BF3 is also very very cheap, blame yourself for making another shallow & repetitive arcady shooter and thus competing with better arcady FPS'. Project Reality didnt "die" after BF3 came out because these games have different gameplay, even tho they are both set in the same era & have the same weapons.
Its the gameplay that matters, RO1, with it's unrealistic sway and recoil made people behave like realistic, made you think twice b4 popping up after sprinting and where to rest your weapon, something unique ive never experienced b4.
RO2 is just another unpolished W+shift+LMB shooter with horrible horrible unlocks, BF3 does it all 10x better with 20x more variety and bigger maps.

BTW all this talk about free content.. its like RO2 ships with 2 rifles, and BF3 with 10 fully customizable (in a sane, fair and balanced way), then over a year you TWI add 8 more rifles for free and boast how generous you are.
Wish I could just get my 40$ back, maybe i'd buy a BF3 DLC on them.

Edit: or better yet, donate to PR.
 
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hellcat420

FNG / Fresh Meat
Aug 23, 2011
60
86
0
i personally like the way ro2 is and i dont want it to be the same as ro1. if it was the same there would be no point in buying it. all the drama queens need to chill out. if you dont like the game go play ro1, since thats all you really want anyhow. there is no need to ruin it for everyone else who likes it.
 
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bsan89

FNG / Fresh Meat
Sep 10, 2011
41
3
0
Just one RO player opinion...

I like your games TWI.
But I got bored pretty quickly.
Pretty much I'am one of those player who wanted
a true successor to RO:OST & didn't agree
with the design your team made for RO:HoS.
Again, that's just me. I've read countless thread and
everybody is entitle to their opinion.


I personally believe your game
decline down before BF3 was release.
BF3 to me = Arcade Modern Shooter
RO to me = Realistic WW2 Shooter (Or is it?)
No doubt that BF3 did had an affect though.


I feel like RO is having trouble on what kind of game it is.
But I'm going to stop here as it been discuss many times before.
In the end RO:HoS is a business success.
For a small Independence studio I say "Congratz"

Good luck on your next project.
 

Blunthex

FNG / Fresh Meat
Jan 9, 2011
44
20
0
Great post

Tripwire > EA or whoever else any day

DICE with their $100,000,000 can't even make a game with proper netcode.

And whoever makes COD, can't make anything new for years and years.

Tripwire FTW!!!
 
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Icey_Pain

FNG / Fresh Meat
Aug 8, 2011
706
304
0
Meh, another pointless wall of text just like the 1 he posted in the MKB thread, like a politician's speech. :(

Blaming BF3 is also very very cheap, blame yourself for making another shallow & repetitive arcady shooter and thus competing with better arcady FPS'. Project Reality didnt "die" after BF3 came out because these games have different gameplay, even tho they are both set in the same era & have the same weapons.
Its the gameplay that matters, RO1, with it's unrealistic sway and recoil made people behave like realistic, made you think twice b4 popping up after sprinting and where to rest your weapon, something unique ive never experienced b4.
RO2 is just another unpolished W+shift+LMB shooter with horrible horrible unlocks, BF3 does it all 10x better with 20x more variety and bigger maps.

BTW all this talk about free content.. its like RO2 ships with 2 rifles, and BF3 with 10 fully customizable (in a sane, fair and balanced way), then over a year you TWI add 8 more rifles for free and boast how generous you are.
Wish I could just get my 40$ back, maybe i'd buy a BF3 DLC on them.

Edit: or better yet, donate to PR.

Well aren't you pissed off...

If it's so shallow and repetitive, then you go ahead and make some suggestions in the suggestion forum. I don't find it to be shallow and repetitive. You're just looking at the wrong kind of depth. You emphasize on weapon types, and yes Battlefield 3 has more. The difference however is that the guns of Red Orchestra look, feel and handle much more realistic than Battlefield 3. The guns there are slightly bland, quite ugly for a 2011 game and they really feel much more artificial.

For every 10 bad guns, I'd still settle for 1 good gun. Most people in games do this already, picking the weapon that handles, looks or shoots the best.
The difference is that games like Battlefield do everything to give you the illusion that there's loads of choice.

Everytime I shoot a rifle in Red Orchestra it has a true "bang" to it, making me feel pity for that other guy and thinking "That must have hurt so bad".
While in Battlefield my excitement comes mostly from multikills, because killing a single soldier feels like you actually don't do much damage per shot, and in return the gun feels weak and artificial.
 
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nebsif

FNG / Fresh Meat
Apr 12, 2011
371
298
0
Oh also, what was the point of accessibility & appealing to a wider auidience aka all the lying, false promises, dumbing down when the player count is this
[url]http://www.gametracker.com/search/ro2/?sort=c_numplayers&order=DESC#search[/URL]
Was it the pre-orders? So guys like me would buy it out of faith in the cute indie dev company that made RO1 and is making a proper sequel? Then youre not much different from Activision.
Just compare the prev link with this, a 5(or more) years old, realistic, BF2 mod, whose numbers as Ive already said, didnt change after BF3, RO2, homefront or BC2 came out
[url]http://www.realitymod.com/prspy/#/servers/viewall/[/URL]

(3/11/11: PR - 391players vs RO2 - about 600, if you add a generous 50 of 1 man servers where people grind bots)
 
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dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
0
here to kill your monster
Any thoughts of an upcoming free weekend or game sale?



It's better financially to be the first on the market. Their sales would have been less if they waited until AFTER bf3 and MW27. They really didn't have much of a choice. It was either release early and make enough money to sustain them for a long time and take a gamble on bugs and player population, or release later and make half the money and still not attract many players.

Not rocket science.

Phaps not, but it's also not as simple a question as you make out either.
Sure you want to get the game out before major blockbuster competition is released, and after previous competition has faded away somewhat and in that regard the release date was pretty good.
But why did the game have to be in that state at that particular time?

I have no problem with Tripwire attempting to compete with these big titles by adjusting their product and it's pitch closer to what they offer - but i do think it would have been prudent to ensure you had the manpower to at least get somewhere close to the expectations of a big release.
Sure i know they haven't got anything like he resources of large developers, but i don't think they are as badly off some ppl make out.
And if i'm wrong and they really couldn't afford any more manpower, then why shift your focus in this direction in the first place?

I mean, had they primarily made a realism based game then most players would be accepting any technical shortcomings, and we certainly wouldn't be talking about battlefield having such a large effect on player count - would we?
 

Icey_Pain

FNG / Fresh Meat
Aug 8, 2011
706
304
0
Meh, another pointless wall of text just like the 1 he posted in the MKB thread, like a politician's speech. :(

Blaming BF3 is also very very cheap, blame yourself for making another shallow & repetitive arcady shooter and thus competing with better arcady FPS'. Project Reality didnt "die" after BF3 came out because these games have different gameplay, even tho they are both set in the same era & have the same weapons.
Its the gameplay that matters, RO1, with it's unrealistic sway and recoil made people behave like realistic, made you think twice b4 popping up after sprinting and where to rest your weapon, something unique ive never experienced b4.
RO2 is just another unpolished W+shift+LMB shooter with horrible horrible unlocks, BF3 does it all 10x better with 20x more variety and bigger maps.

BTW all this talk about free content.. its like RO2 ships with 2 rifles, and BF3 with 10 fully customizable (in a sane, fair and balanced way), then over a year you TWI add 8 more rifles for free and boast how generous you are.
Wish I could just get my 40$ back, maybe i'd buy a BF3 DLC on them.

Edit: or better yet, donate to PR.

Well aren't you pissed off...

If it's so shallow and repetitive, then you go ahead and make some suggestions in the suggestion forum. I don't find it to be shallow and repetitive. You're just looking at the wrong kind of depth. You emphasize on weapon types, and yes Battlefield 3 has more. The difference however is that the guns of Red Orchestra look, feel and handle much more realistic than Battlefield 3. The guns there are slightly bland, quite ugly for a 2011 game and they really feel much more artificial.

For every 10 bad guns, I'd still settle for 1 good gun. Most people in games do this already, picking the weapon that handles, looks or shoots the best.
The difference is that games like Battlefield do everything to give you the illusion that there's loads of choice.

Everytime I shoot a rifle in Red Orchestra it has a true "bang" to it, making me feel pity for that other guy and thinking "That must have hurt so bad".
While in Battlefield my excitement comes mostly from multikills, because killing a single soldier feels like you actually don't do much damage per shot, and in return the gun feels weak and artificial.