Well the way its been going around the forums is this... Its is like hip shooting because its still using the free aim system, but it is reduced to around a inch or so (obviously varies depending on your monitor) from the center of the screen. So your not as slow in moving in IS, but your accuracy isn't as high. Your slower moving than hipped, but your accuracy is obviously going to be better. Also, its more realistic to have shoulder and IS only when prone or crouched.PGD03
Maybe I don't get what is meant by shouldering. To me it is holdin your weapon up like your doing normally.
Umm... I don't think you should use that weapon as a analogy for a smg. The M4A1 has a recoil compensator in its telescopic butt. Also, it fires a more powerful round and weighs less than mp40 and the ppsh41 (with its 71 round drum, the ppsh41 weighs about 1.5 times more than the M4A1).CaptRanger
I've fired m4a1's which have a very comparable ammo size and rate of fire and they don't kick nearly as much as what is shown in game.
Maybe in practice mode I could try that, but in game against humans, your going to die fast jogging the whole way across the battlefield. The maps are just too big, you have to sprint to get anywhere within a reasonable amount of time. I run out of stamina, on some maps, just trying to get from spawn to the front.The_Countess
try shooting your weapon when your not completley winded from sprinting around all the time. the side to side is fine.
CaptRanger said:You are comparing apples to bowling balls when you show a video of modern squad tactics and use it to support changes in a WWII game. Tactics and squad movements have changed drastically to say the least since WWII, especially compared to the conscript level of training of many common infantry units. They would not be able to move as fast or with nearly the same precision with their iron sights as compared to a modern soldier. I can tell you first hand that CQ moments and urban warfare SOP is drilled into your head over and over again in the modern army. This is done so soldiers will move fluidly, accurately, and deliberately. Not only did they not have this training, but their weaponry wasn't meant for heavy CQ action. The smg
What???Norden said:I have to agree with Hyperion2010, the recoil is oke. You have to know your weapon. The game doesn't make you a action hank right ahead.
Who's talking about running and shooting? These kind of comments make want to hurt someone. People don't read the whole posts or if they do they misunderstand on purpose.|MP44|FritZFretZ said:More running and shooting? No thanks. I'll find a suitable surface to rest my weapon on and enjoy the game the way it's built. I think TW did a great job.
Yeah I tried MP40 and it's much more decent then PPD-40 or PPSh-41. Haven't tried the PPS-43 but if it's the same as other it should be corrected too.MkH^ said:The recoil is definitely overdone for most automatic weapons. MP40 and StG-44 seem fine, but for the Russian submachineguns, especially PPSh, it's nothing like in real life. A puny 7,62x25 round fired from a weapon that outweighs most modern assault rifles would have very little recoil. They were designed like that for a very good reason, otherwise it would have been more effective to just chamber them to 12,7mm or something that way, which they feel like in Red Orchestra.
Go run around with a 60 pound backpack and a 8 pound rifle for 20 mins, then come back and say how much of your weapon sway was due to weight or panting heavily. You got to consider things from all angles.PGD03
Your statement about accuracy and weight of the weapon, not correct unless you are a weakling. Weight makes it harder to stabilize after movement but also helps a bit with recoil control.
Well the example I gave was for people reading. You can't very well tell people to go run for a hour and half to get the same effect. Anyways, the point I was trying to make was that its not only the weight that affects how much your gun wobbles in IS, its also how hard you are breathing. Example: I was at a indoor firing range a few days ago, There was this guy with all his stuff in his lane, hidden behind his side wall. I had no idea he was there, so when he fired it gave me just enough of a scare to give me a little adrenaline jolt. So for like the first 10 or so minutes my aim was off. Also, I can't remember exactly where I heard/read it, but don't snipers hold their breath right before they take a shot?(the part I can't remember is if they exhale it all out or inhale)PGD03
You don't carry all your stuff in the front line combat. Not now and not back in the days. AT soldier and such carry much weight with them but riflemen and submachine gunners have much lighter weight to carry. Well full combat gear is kind of heavy to carry if you are untrained but that's why you have to run, march and crawl so much when you are taking your military service..
Yeah, combat situation is always different because you have adrenalin, being shaken and stuff, no matter what kind of gun you are carrying. Also after running etc. when you are breathing heavily it's very hard to hit smaller targets. When shooting air held in your lung also stabilizes a bit your torso and gets you also longer time to aim then without airByte Me said:Well the example I gave was for people reading. You can't very well tell people to go run for a hour and half to get the same effect. Anyways, the point I was trying to make was that its not only the weight that affects how much your gun wobbles in IS, its also how hard you are breathing. Example: I was at a indoor firing range a few days ago, There was this guy with all his stuff in his lane, hidden behind his side wall. I had no idea he was there, so when he fired it gave me just enough of a scare to give me a little adrenaline jolt. So for like the first 10 or so minutes my aim was off. Also, I can't remember exactly where I heard/read it, but don't snipers hold their breath right before they take a shot?(the part I can't remember is if they exhale it all out or inhale)
What I learned in marksmanship training is to take slow and controlled breaths and to fire in the split seconds when you're done exhaling/inhaling. Also, you should time your shot between heart beats because the pulse can bump your aim off a bit. Just a few millimeters off can translate to a lot more down range.Byte Me said:Well the example I gave was for people reading. You can't very well tell people to go run for a hour and half to get the same effect. Anyways, the point I was trying to make was that its not only the weight that affects how much your gun wobbles in IS, its also how hard you are breathing. Example: I was at a indoor firing range a few days ago, There was this guy with all his stuff in his lane, hidden behind his side wall. I had no idea he was there, so when he fired it gave me just enough of a scare to give me a little adrenaline jolt. So for like the first 10 or so minutes my aim was off. Also, I can't remember exactly where I heard/read it, but don't snipers hold their breath right before they take a shot?(the part I can't remember is if they exhale it all out or inhale)
I've noticed that. After holding my breath the next shot is much harder.CaptRanger said:Holding your breath is good if you need to take one percise shot, but it screws up your aim too much after that for a few good seconds, so it's not feasible to do for multiple targets. We were told not to do it.
Elvis said:Can we just fix the recoil? We have the expert testimony of people with real world experience, and we have audio/visual aids to testify as to what is realistic. The preponderance of posters support the change. We all paid $25.
Elvis said:Can we just fix the recoil? We have the expert testimony of people with real world experience, and we have audio/visual aids to testify as to what is realistic. The preponderance of posters support the change. We all paid $25.
Except the game touted itself as realistic. SMGs were brought out do do just that- spray the enemy. In real life you can spray the enemy with an SMG. In WW II, you could spray the enemy with an SMG. That's why armies dont go to war with bolt action rifles anymore. WW II was a situation where old and new technologies collided. Neither the heavy battle rifle, nor the SMG was the answer, hence today's 'assault rifle'. Why do we have to have selective realism?Maschine Pistole-38 said:I paid the $25 also and I think the SMG recoil is fine. It keeps from people running up and spraying everywhere like they could in the mod.