First of all I'll start by saying only movement, rifles and smgs are the matter under consideration in this topic.
When I got this game I got an impression it would be realism that is important. Now I see it's not. There's people here in the forums who never fired a shot or haven't even dug in the library to find out about things and still they are stating their opinions as real life facts. Or crying about balance. So frustrating!!!!!
Ok..enough with flaming..
First thing. There are mainly two types of weapons you can carry while running around the battlefield and getting killed: smgs and rifles. Basically smgs were designed for close range combat when the fire rate is more important to pepper one or several enemies in rapid succession then long range accuracy whereas rifles are more accurate long range but have low fire rate. These two types of weapons have different tasks in the battlefield in rl and in ROOR.
Now, what is wrong with these weapons in the game. Well I don't see anything wrong with the rifles, they are accurate but the smgs.. Well they are inaccurate and have high rate of fire. The wrong part is lack of control, in other words overdone recoil. Some of you might have seen these before:
http://www.ppsh41.com/mpg.html
http://www.onlythebestfirearms.com/videos/V-MP40.mpg
Surely it's luck if you hit your target 100m away squeezing the trigger til you dry out but shorter rangers you can be devastating. And before anyone gets whiney I suggest to think those roles of different weapons in the battlefield..
The second thing about lack of control has to do with movement. ROOR lacks realistic way to move. There's only two ways to move: hip or is. Both are crap if your dealing with cqb situations. Hip is too inaccurate and is too slow. I know there's suggestion about shouldering but that's not a real life thing. Here's another video to show what it's about irl:http://youtube.com/watch?v=saMMKKmOpEk and http://youtube.com/watch?v=kGG3djVGeSA (there's more cool videos there too)
So there should be three movement modes:
Hip:run, sprint with your weapon down by your hip like now
Stock shouldered: slower then run, fast switch to iron sight
Iron sight: as it's now, sloooooow walking.
So to put this into practice I'd keep hip as it's now but when you press sprint while holding IS up it would make your soldier go faster but keeping stock shouldered and pointing barrel 45 degrees down. Releasing would get you back to IS.
Since that solution would require new animation it would be more simple to add speed in IS when pressing sprint and compensate speed with more weapon shake.
These are my thoughts in a nutshell. I'm hoping dev contact will read this and take it to the others.. This is my view how things could be more real and fun to play. And I enhance the word REAL.
I'm eager to see you other guys in the community trashing my ideas So go ahead and make a comment
When I got this game I got an impression it would be realism that is important. Now I see it's not. There's people here in the forums who never fired a shot or haven't even dug in the library to find out about things and still they are stating their opinions as real life facts. Or crying about balance. So frustrating!!!!!
Ok..enough with flaming..
First thing. There are mainly two types of weapons you can carry while running around the battlefield and getting killed: smgs and rifles. Basically smgs were designed for close range combat when the fire rate is more important to pepper one or several enemies in rapid succession then long range accuracy whereas rifles are more accurate long range but have low fire rate. These two types of weapons have different tasks in the battlefield in rl and in ROOR.
Now, what is wrong with these weapons in the game. Well I don't see anything wrong with the rifles, they are accurate but the smgs.. Well they are inaccurate and have high rate of fire. The wrong part is lack of control, in other words overdone recoil. Some of you might have seen these before:
http://www.ppsh41.com/mpg.html
http://www.onlythebestfirearms.com/videos/V-MP40.mpg
Surely it's luck if you hit your target 100m away squeezing the trigger til you dry out but shorter rangers you can be devastating. And before anyone gets whiney I suggest to think those roles of different weapons in the battlefield..
The second thing about lack of control has to do with movement. ROOR lacks realistic way to move. There's only two ways to move: hip or is. Both are crap if your dealing with cqb situations. Hip is too inaccurate and is too slow. I know there's suggestion about shouldering but that's not a real life thing. Here's another video to show what it's about irl:http://youtube.com/watch?v=saMMKKmOpEk and http://youtube.com/watch?v=kGG3djVGeSA (there's more cool videos there too)
So there should be three movement modes:
Hip:run, sprint with your weapon down by your hip like now
Stock shouldered: slower then run, fast switch to iron sight
Iron sight: as it's now, sloooooow walking.
So to put this into practice I'd keep hip as it's now but when you press sprint while holding IS up it would make your soldier go faster but keeping stock shouldered and pointing barrel 45 degrees down. Releasing would get you back to IS.
Since that solution would require new animation it would be more simple to add speed in IS when pressing sprint and compensate speed with more weapon shake.
These are my thoughts in a nutshell. I'm hoping dev contact will read this and take it to the others.. This is my view how things could be more real and fun to play. And I enhance the word REAL.
I'm eager to see you other guys in the community trashing my ideas So go ahead and make a comment