I'd like to see them add two more clips to the AA12 and lower the price by 1k. It would then be balanced.
Other stuff:
M14 - bump price to match AA12, lower ammo by about 4 clips drop damage by say 10-20%
Grenades - Cut cost by 25% for all.
M32/M79 - speed reload by ~30% for level 6 demo.
I'd like to see them add two more clips to the AA12 and lower the price by 1k. It would then be balanced.
Other stuff:
M14 - bump price to match AA12, lower ammo by about 4 clips drop damage by say 10-20%
Grenades - Cut cost by 25% for all.
M32/M79 - speed reload by ~30% for level 6 demo.
20 shells in the fp's head vlan....not dead with support
1 arrow in his head......dead.......with the medic perk
hard difficulty
The m14 nerf idea is overkill.
I'm able to kill an FP solo on normal easily with the AA12 (as I should be with that number of players on that difficulty). That's with level 2 support perk.
On hard I can do it in one AA12 clip with a non support so I'm sure it would work with support.
I'll double check tonight to be sure...you should double check too. 20 AA12 headshots in a row not dropping a FP sounds amiss.
I've switched camps on this. I think the m14 needs a nerf. Either lower damage, or lower the clips. Price is prolly OK. It's the AA12 that needs a price adjust.
It imbalances the game to have something that is good at taking out both trash and biggies. It should be one or the other not both. If both are desired then some other limitation (ammo, price, recoil, reload time) needs to compensate.
Yeah, I agree that it needs a nerf of some kind, but I felt that all of those things combined would severely hurt it's effectiveness. It definitely needs to have its close combat capabilities reduced IMO.
Did anyone else notice the M14EBR fires the 7.62x41mm NATO cartridge?