That they limit the numbers of certain weapons is completely ok, but they shouldn't try to artificially balance the game by reducing the damage a certain weapon does or increase the recoil it has to an unrealistic degree just to achieve some kind of symmetrical balance between the weapons ingame. I want realistically behaving weapons, not "balanced" ones.
That having been said I do not believe that the damage figures for the weapons ingame have been changed since release, where they were abit inaccurate anyway. Atleast I haven't noticed any change to weapon damage myself. But I get worried when people start saying they've noticed that semi auto rifles suddenly take a whole lot of hits to kill with etc etc.. hence my request for an answer.
Basically the base damage figures at launch were as such IIRC:
Full powered rifle round: 110-120 damage
Intermediate rifle round: 70 damage
Pistol round: 50 damage
Only problem here is how low the damage of the intermediate rifle round is, in this case the 7.92 Kurz. Knowing how powerful a round it is, being nearly four times as powerful as any of the pistol rounds ingame, it should do atleast 80-90 damage. Atm though you can survive and bandage with a shot to the chest by this round, which is ridiculous. Anyway it's been like this since release, so it's no surprise and as such not what I am seeking answers to.
What I am really interested in knowing is wether the base recoil of some weapons have changed since release, cause some weapons feel mighty odd to me compared to what they used to for some reason.