So we still run into instances where you hit someone in the chest with an M14 or something similar and they walk it off.
Were they hit? Yes.
Did they know they got hit? Yes.
They have to bandage most of the time.
Being on the receiving end I have been hit a lot of times by bullets or walked into a mosin, took a hit and killed the other guy.
All too often.
Strangely enough about as often as Slow deaths happened in RO2.
I was poking around the code and saw that there's two area's which trigger those one of them being the chest. The slow dying has been disabled by simply Commenting out certain parts of it. Not even all of it is disabled.
So maybe just maybe. It's trying to trigger these slow deaths but can't. Resulting in the player surviving the bullet.
Just a Theory. But I bet you are all wondering why this is happening as well. The damage looks fine. It's not hit detection. But people still don't die when they 100% should sometimes.
Were they hit? Yes.
Did they know they got hit? Yes.
They have to bandage most of the time.
Being on the receiving end I have been hit a lot of times by bullets or walked into a mosin, took a hit and killed the other guy.
All too often.
Strangely enough about as often as Slow deaths happened in RO2.
I was poking around the code and saw that there's two area's which trigger those one of them being the chest. The slow dying has been disabled by simply Commenting out certain parts of it. Not even all of it is disabled.
So maybe just maybe. It's trying to trigger these slow deaths but can't. Resulting in the player surviving the bullet.
Just a Theory. But I bet you are all wondering why this is happening as well. The damage looks fine. It's not hit detection. But people still don't die when they 100% should sometimes.