A Talk About Teamwork

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
What is everyone's problem with public servers? THe players you see in KF1 pubs these days are seasoned KF veterans mostly and most of them know what they're doing, there's even plenty of very skilled individuals out there. I love playing with strangers and it's often more fun than playing with people you know who suck at the game.

Not disagreeing. Nowadays, what you say is true. Although in the early days of KF1, just about everyone can probably point to an embarrassing wipe that happened because they were 6 individuals playing instead of one team, or because you had players who only cared about the team once the Scrakes and FPs show up. (****ing hate those people. Either play with us or don't, but don't try to get the best of both worlds or I'll deliberately try to get you killed.)

I prefer playing with friends though because I don't have to beg them to all go to the same place. When your average pubby gets that, it makes for a fine game. When they don't, they might as well not even be there in my book. Additional players driving up the spawn and HP count but not contributing to doing anything about it drives me crazy. I'll never understand why people get into games to play alone. If you're that big of a wank, play solo at the right difficulty level instead, and leave my lobby free for people who actually want to play together.
 

Shining Wolf

FNG / Fresh Meat
Dec 13, 2011
879
5
0
I never want to see 3 aa12 and 9 nades being thrown at a FP and that's the only way to kill it. It's boring, ungraceful, unskilled, scrubby, and just plain BAD. And worst of all, it doesn't actually promote real teamwork.
I don't think anyone has said that should be a common method. I don't even like seeing people just ganging up on KF1 scrakes on hard and getting away with it.

There seems to be a huge divide, with most of the KF1 HoE vets (but not all) on side 2, and most of the.. well... other people one side 1.
... Oh, give me a ****ing break. It's not just sharp should be broken and uppercut is balanced vs restricted role kiddies or something, either.
 
Last edited:

narvalboss

FNG / Fresh Meat
Mar 3, 2015
113
0
0
people that M1 zeds while other are trying to do a combo, for example:
katana+hunting shotgun --> scrakes ( in KF ), is really ****ing annoying.

this is the idea of "teamwork" that i don't like.
 

rodrigoxm49

Member
Mar 21, 2015
98
1
8
I don't think there's something to discuss about those things. Just copy and paste KF mechanics.

The KF mechanics and balance are perfect because you can play the way you want or you team want.

There's nothing to change about this and hope devs don't play with these things.

Hope KF2 change the way non perk weapons are efficient. That's need to be change for yesterday! If you are berseker, your support skill need to be very, very, very low and make almost no damage at all. Just like KF.
 
Last edited:

moleculo

FNG / Fresh Meat
Mar 2, 2013
768
0
0
Not disagreeing. Nowadays, what you say is true. Although in the early days of KF1, just about everyone can probably point to an embarrassing wipe that happened because they were 6 individuals playing instead of one team, or because you had players who only cared about the team once the Scrakes and FPs show up. (****ing hate those people. Either play with us or don't, but don't try to get the best of both worlds or I'll deliberately try to get you killed.)

I prefer playing with friends though because I don't have to beg them to all go to the same place. When your average pubby gets that, it makes for a fine game. When they don't, they might as well not even be there in my book. Additional players driving up the spawn and HP count but not contributing to doing anything about it drives me crazy. I'll never understand why people get into games to play alone. If you're that big of a wank, play solo at the right difficulty level instead, and leave my lobby free for people who actually want to play together.
Yeah, there's plenty of awful players too of course. They can be really annoying, but I've learned to enjoy my anger when I'm playing with those :D Usually as*holes quit before doing any real damage, and if you're serious the kick function is there if it is absolutely necessary.

That's part of pubbing, you never know what you're gonna get. When you find out somebody on your team is thinking the same way as you it feels really nice. KF2 beta of course has way too many newbs playing, but usually the higher difficulties and time weed them out.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
Another good reason to play with friends is, when you do get someone you dislike on your team, you can coordinate holding your fire when they need it the most :D
 

Jovial

FNG / Fresh Meat
Jul 10, 2012
519
2
0
Sweden
Another good reason to play with friends is, when you do get someone you dislike on your team, you can coordinate holding your fire when they need it the most :D

My favorite passive aggressive pastime on pub games gone bad. :D
 

moleculo

FNG / Fresh Meat
Mar 2, 2013
768
0
0
Another good reason to play with friends is, when you do get someone you dislike on your team, you can coordinate holding your fire when they need it the most :D
Actually that's why I like best playing with 1-2 buddies and the rest randoms. That way we can comment everything stupid / cool stuff the randoms do :rolleyes:. It's nice to have a bit of random factor there.
 
Jul 8, 2013
668
2
18
No one is disagreeing with that except maybe you, when you criticize people hitting M1 more rapidly than your refined skills appreciate.



Why then do you think it works here? If it's a fear, fine, time will tell on that. But what exactly is the difference between the team focus firing, and the M1 spam you keeping trying to put on people who "don't play at your level." If Normal/Hard players focus fire but they click the button too fast, they're scrubs?

You're singling out a behavior and projecting what you don't like about pubbies on to it, even though it's functionally no different than what happens on higher difficulties.

So which is it? Should teams focus fire, or should they make way for the Sharpshooter to demonstrate his l33tness? Both? Then why are we even having this conversation?

Focus firing and M1ing are pretty much well the same in practice, although focus firing generally implies more than one person.

The purpose of this thread is to talk about teamwork and how it should work in KF2. I'm using KF1 as a basis since that's all we currently have (other than the closed/open beta). It doesn't have anything to do with sharp.... It has to do with how zeds are handled and how the team works.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
Was even better when you had player collisions in KF1.

"Oh you need through this door because there's a FP coming? Mmmm. Oooooh. MMmmm. Let me think about that.....oh, you're dead! The problem solved itself!"
 

Shining Wolf

FNG / Fresh Meat
Dec 13, 2011
879
5
0
Actuallu, rereading this:
#1 "EVERYONE KILL THE FP." aka everyone spamming to kill some large zed. No one taking care of trash or anything just everyone m1 until it dies. Maybe someone parries. But the key word here is it takes more than one person to kill a large zed.
Who has supported this "side"? That's how KF1 patty is designed for his melee and it's garbage. The people wanting multiple people to take out the big zeds have wanted DIFFERENT ROLES handling one of those zeds at once to be the norm. I'm always predicting it's usually sharp (or demo by other people ) and someone else, probably zerker cause he had a load of stuns and ways to migate melee in addition to damage, because that's just TWO people to deal with a boss and everyone else specializes in covering the trash or something else. If the single targeter or tank dies, then the trash killers come in to gang up on it and it's more risky since it's not as reliable that requires more than just two people to focus it.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
0
Was even better when you had player collisions in KF1.

"Oh you need through this door because there's a FP coming? Mmmm. Oooooh. MMmmm. Let me think about that.....oh, you're dead! The problem solved itself!"

I remember when I and two of my friends were playing with a pubbie sharpshooter and we really hated him for a reason I can't remember.

He was shooting a scrake and he was backpedalling and he started reloading. Then the three of us moved in and blocked his movement from the back and sides until the scrake finally killed him.

The funniest part is that we did this without saying a word to each other before and after the fact
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
I remember those days. It was usually because some goob didn't understand what the gunline was about and would walk out in front, block shots, cause grenades to bounce and then backpedal into your face the instant they were in danger. For support, maybe, I could understand that. But there's almost no excuse for a SS to be in front of their team shot blocking. So yeah, we'd do that too. Form a line so they couldn't back pedal and let them take the brunt of the first attacks.

Suddenly this thread has become about using teamwork to promote anti-teamwork. :p

Aaaannnndddd ninja'd.
 

CJx101

FNG / Fresh Meat
Aug 11, 2011
202
0
0
Well to throw in my 2 cents I agree with you. On HoE I would prefer to see those specialized roles. Lower difficulties I don't care, but for HoE especially yes.

To me the idea that I could be skillful enough to take out a single big Zed myself so my team can focus on all the trash or other big zeds that popped up is a more rewarding team experience anyways. At least more rewarding than "press mouse 1 to contribute".