A Suggestion for RO2 (if TW is making it)

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the_TeuTon

FNG / Fresh Meat
May 3, 2007
162
3
0
I've been playing RO for over a year now, and I love how the game features objectives to be captured or defended. However, I think there should be a change to this system:

When the offensive team captures the final objective of the map, they should be required to hold it for 1 minute before they win the round. Just because the offensive team was able to capture it, doesn't mean they could hold it. In other words, make the final objective recaptureable just like the preceding objectives, but make a time limit for the defending team to recapture it. The time limit for each round would remain the same, but if the final objective is captured before the end, then another minute is automatically added. This would be more realistic IMO.
 

Hummer9120

FNG / Fresh Meat
Sep 8, 2007
526
1
0
I've been playing RO for over a year now, and I love how the game features objectives to be captured or defended. However, I think there should be a change to this system:

When the offensive team captures the final objective of the map, they should be required to hold it for 1 minute before they win the round. Just because the offensive team was able to capture it, doesn't mean they could hold it. In other words, make the final objective recaptureable just like the preceding objectives, but make a time limit for the defending team to recapture it. The time limit for each round would remain the same, but if the final objective is captured before the end, then another minute is automatically added. This would be more realistic IMO.
How about no.
 

myzko

FNG / Fresh Meat
I've been playing RO for over a year now, and I love how the game features objectives to be captured or defended. However, I think there should be a change to this system:

When the offensive team captures the final objective of the map, they should be required to hold it for 1 minute before they win the round. Just because the offensive team was able to capture it, doesn't mean they could hold it. In other words, make the final objective recaptureable just like the preceding objectives, but make a time limit for the defending team to recapture it. The time limit for each round would remain the same, but if the final objective is captured before the end, then another minute is automatically added. This would be more realistic IMO.


..Or just imagine the defending force made a tactical withdrawal instead of triyng to counterattack! :p
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,069
743
0
34
liandri.darkbb.com
Defending is only defending as long as you are keeping opponents out of the cap-zone. As soon as they are in and you run there to get them out it is already a counterattack. That's exactly what happens at the end of rounds when the last objective is getting capped so your suggestion is basically already there.

You could ask mappers to increase the time it takes to cap the last objective if you want longer fights for that zone.
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,458
1,433
0
33
Falmouth UK
i hope that in RO2 there will lots of configurability. So people that like ideas like this can set it to on and others can set it to off so everybody will be happy :p