I've run across an interesting issue while adding the static mesh Paris Office Light (StaticMesh'ENV_Paris_Three_MESH.Office_Kit.ENV_Paris_Office_Light') to my map. I used this mesh via a KFDestructibleActor and added Damage mods, Particles, etc and paired it with a spotlight. I thought everything was working perfectly, but on one of my Play from Here tests, I noticed that after the spotlight was disabled via the Damage mod (Health = 0) there was still a small amount of light being given off. It was noticeable on the wall. I tried various things to find the source of the light.
Is it possible that the mesh has a small amount of built in light? I looked at the mesh in the editor, but I couldn't see anything that would indicate that it had light of it's own. Has anyone used this mesh and experience this issue?
Is it possible that the mesh has a small amount of built in light? I looked at the mesh in the editor, but I couldn't see anything that would indicate that it had light of it's own. Has anyone used this mesh and experience this issue?